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I think you can get solid wine with some characteristics being unfavorable, but those presumably need to be outweighed (in some hidden metric) by others being favorable.
For some very rough estimates, say that breaks down as 5 supermarket orders for 500 bottles each, 5 restaurant orders for 100 bottles each, and 15 private orders for 50 biottles each. Total 3750 bottles per day, x20 days comes to 75,000 bottles per year. Pretty sure I've got a single field that exceeds 20,000 bottles of Chardonney per year. With maximally aggressive pruning. Granted that's a productive grape and it's not a very small field, but there are about nine fields...
MOAR. STOARGE.
Red: bad range, small bonus of quality
Orange: good range, bonus of quality
Green: Perfect range, bigger bonus of quality
You do not need all green parameters to make a decent wine, you can do it also on a very mixed terrain
We are looking in to it to explain better this part in the new patch
However, I do agree with you that a UI rethink is in order for this part of the game because I found the orange / red scheme pretty off-putting and, without the information you've just given, I didn't feel excited to invest in any of these plots.
Good luck with further patching!
I look forward to jumping back in in easy-going, seasons-admiring winemaker mode, not hardcore chemist wine nut mode. :)
Also the fields in the game, are displayed in a way to show altitude increase/decline, but a field that is lower on my display, is actually marked as higher on Info tab.