Crime Scene Cleaner

Crime Scene Cleaner

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Dr. Strangelove 12/out./2023 às 22:48
STOP AUTO FINISHING ROOMS!
Jesus its so bloody unfulfilling and unsatisfying to clean a huge puddle of blood and be down to the last bit and then wooops its already gone cause "pool complete" or whatever. Why auto finish the last spot, thats the best bit to clean!! So dumb
Última edição por Dr. Strangelove; 12/out./2023 às 22:48
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Exibindo comentários 115 de 22
gta_fan 13/out./2023 às 8:14 
PowerWash Simulator is the same way
Lizzie 14/out./2023 às 4:28 
I dm it, maybe make it an option?
Poetricks 15/out./2023 às 14:28 
I prefer it this way. I dislike the idea of having to find that tiny spot of blood in some hidden corner.
PowerWash Simulator does something similar but in that game it's much more 'punishing' at some parts to find that tiny little dirt spot.
I think they nailed it in this game.
Arucard 16/out./2023 às 3:43 
I think PowerWash got an update that made that function a lot more powerful than it used to be. I don't mind it either, but sometimes I do miss hunting for that one little speck under a window sill or something.
It would be best as a "hardcore" mode I think, either optional at any time or at the start of a game.
Skarvha 16/out./2023 às 7:00 
I concur, Let us finish the room ourselves. We don't need hand holding.
Killface177 18/out./2023 às 7:50 
The flip side to this is missing a few small obscure spots and being unable to complete. I'll always take auto complete for the last percent or two.
Hopefully eventually a setting to make you happy; Powerwash Sim never got that option, however.
Rolar8 18/out./2023 às 19:36 
I came across this in the pool. And I didn't like it. The plot is too big. On the other hand, there is nothing good in searching for individual points, but it is possible to highlight the missing areas and the mop covers a fairly large area.
Dr. Strangelove 19/out./2023 às 0:30 
Escrito originalmente por Poetricks:
I prefer it this way. I dislike the idea of having to find that tiny spot of blood in some hidden corner.
PowerWash Simulator does something similar but in that game it's much more 'punishing' at some parts to find that tiny little dirt spot.
I think they nailed it in this game.

Doesn't that defeat the point? The idea is you're cleaning crime scenes so you should be penalized for missing even one tiny spot. Also considering we have UV lights that somehow work on blood without luminol and magic cleaner vision don't you think there's already enough crutches in this game without it finishing rooms by itself?
L3wt 19/out./2023 às 6:36 
Escrito originalmente por Arucard:
I think PowerWash got an update that made that function a lot more powerful than it used to be. I don't mind it either, but sometimes I do miss hunting for that one little speck under a window sill or something.
It would be best as a "hardcore" mode I think, either optional at any time or at the start of a game.
lol don't you mean realistic mode..
illgib 22/out./2023 às 14:01 
Escrito originalmente por Dr. Strangelove:
Escrito originalmente por Poetricks:
I prefer it this way. I dislike the idea of having to find that tiny spot of blood in some hidden corner.
PowerWash Simulator does something similar but in that game it's much more 'punishing' at some parts to find that tiny little dirt spot.
I think they nailed it in this game.

Doesn't that defeat the point? The idea is you're cleaning crime scenes so you should be penalized for missing even one tiny spot. Also considering we have UV lights that somehow work on blood without luminol and magic cleaner vision don't you think there's already enough crutches in this game without it finishing rooms by itself?
Yes but you can end with a really fainted small spots over a bright or saturated carpet that's impossible to see if there isn't an autocomplete feature.
It can be tweaked of course, but i wouldn't remove it completely.
Kastuk 25/out./2023 às 2:59 
In Visceral Cleanup we did have a sniffing tool to find last drops of dirt hidden somewhere. Dunno how to make similar stuff with modern tech. Maybe, trained rat in a pocket?
Última edição por Kastuk; 25/out./2023 às 3:03
Inari 1/jan./2024 às 5:06 
Escrito originalmente por gta_fan:
PowerWash Simulator is the same way
And I hated it there too. Was particularly egregious if you left a graffiti or so which was harder to clean for last but then "BLING" wall clean cause you cleaned all the grime
Inari 1/jan./2024 às 5:07 
Escrito originalmente por Kastuk:
In Visceral Cleanup we did have a sniffing tool to find last drops of dirt hidden somewhere. Dunno how to make similar stuff with modern tech. Maybe, trained rat in a pocket?

I mean, just have cleaner vision highlight even faint spots of blood, it already does anyway
Seccedonien 4/jan./2024 às 3:26 
In Powerwash sim there are levels (like the skate part) where at some point you randomly have to just spray everything in the hopes to hit that list bit of grime somewhere between overlapping textures you cannot access or see to complete it, so the auto finish helps with those spots. These spots are rare but they are for sure there in the game and any game in this genre has the risk of running in to the same thing if no auto complete is added.
Inari 4/jan./2024 às 3:28 
Escrito originalmente por Seccedonien:
In Powerwash sim there are levels (like the skate part) where at some point you randomly have to just spray everything in the hopes to hit that list bit of grime somewhere between overlapping textures you cannot access or see to complete it, so the auto finish helps with those spots. These spots are rare but they are for sure there in the game and any game in this genre has the risk of running in to the same thing if no auto complete is added.

Or you could just implement the cleaner vision better instead of relying on a bad auto complete
And it's not like they couldn't playtest the levels to see those kinda spots.

That's like saying "Oh, we accidentally placed some enemies into walls on some levels, so we only require you to kill 98% of the enemies in each map"
Última edição por Inari; 4/jan./2024 às 3:28
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Publicado em: 12/out./2023 às 22:48
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