Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Two suggestions: one, make depositing things in the truck bed a button press, rather than needing to drop things in there manually. I had a few time where a body would bounce out rather than be put in a bodybag. Two, increase movement speed when carrying bodies. It just felt a bit too slow, especially when dealing with bodies on the second floor.
I can't even get in the game. My first time playing after installing it, I pressed start and I was given a black screen for what felt like forever. I quit, and reopened the game. Now, I press start, it makes the button sound, but nothing happens. I uninstalled it an reinstalled it and it still doesn't work. And yes, I did make sure I selected a language before playing.
1: The hand motions when staring the truck don't line up with the truck itself.
2: If you look at the topics in the tablet in the house they aren't checked off when you get in mission.
3: Picking up something ( I was using a large pool object) and then colliding with something else so that the held item gets too far away will result in you dropping the item; but your character's hands will still be out in front of you like he's holding something. You need to pick up something else and put it down to fix this.
4. The 'placed in correct spot' highlight gets stuck on the lamps as the animation doesn't go up high enough. It stops on the shade, leaving a colored blue bar on the lamp.
Requests:
1: A way to tell if I get suspicion for taking something. There are (for example) the single bills of which I can take all but two. Why not the others? Why is one of the ones I can take under a pile of stuff I can't?
2: Clarification of requirements for 100%. I've done it once, but I don't know exactly how.
3: Clarification of results screen. The big number says I made 10250 but the breakdown says 10750. The suspicion number shows a positive that I assume comes from just doing the mission but it's hard to tell.
Is anyone else having an issue running the game? I have tried to re-installing it and updated it recently with no change in the issue. I can see the Unity logo on start up and then it kicks me off the game and closes itself every time. If any on has any solution please let me know.
Thank you in advance!
2 issues:
- sometimes the water bucket seems sloppy as hell, you walk and the bucket cant keep up with your walking speed
- after finishing the mission, i am stuck at the final screen, i dont know whether it was supposed to be in this demo, but i thaught i could go back to my appartement and just finish the game normally, but i had to use alt#f4 because even the main menu wouldnt open
To be super clear, I haven't explored other areas of this forum or seen any roadmaps you may or may not have, I don't know if you plan on hiring voice actors in the future but haven't gotten to that point yet or not, my only experience is playing the demo and the AI voice of the MC and his quirky quips were the most annoying thing that stuck out to me, I had to turn the voices all the way down to continue.
A criticism I have in relation to this is the humor. I found the machine that has obtained sentience and aspires for world domination with no hope of fulfilling this dream due to it's status as a meager appliance to be amusing, in fallout new vegas, This is not fallout new vegas. I think your focus is in the wrong place, you're setting up this bleak world where this guy is cleaning up after psychopathic mobsters, so he can afford is daughters medical bills all the while looting and dodging cops just to get by, and he's out here with the Gex one liners. I think even if they were funny they would just kill the tone so much the humor wouldn't even come through.
I would suggest doing what viscera cleanup detail does to add humor, have a silent protag and incorporate it as part of the level design, open a closet door in a kids bedroom and the stuffed animals are laid out exactly as the murder scene was downstairs, turn on the teenagers computer and loud sex noises come out and virus induced pop-ups fill the screen until it crashes, have a murder scene in a sketchy bar with 3 bodies, but if you find the hidden key to the basement you'll discover the remnants of a Russian roulette game gone bad that adds like 6 more bodies, that sort of ♥♥♥♥.
At the end of the day the humor really isn't a deal breaker for me but the AI voices are, if you can't remove them or would rather they stay then fine but please put in a less roundabout way for me to disable them. I will have more in relation to the gameplay in the future, ta ta for now.
I also feel that the "suspicion" mechanic needs better balancing & warning as to what will cause suspicion or not. It makes sense that it'd be suspicious for a missing family's fine jewelry, laptops, etc to all be missing as well, but it makes considerably less sense that anyone would have the slightest clue that a cart in a hidden room in the basement used to be filled with piles of cash. I guess it makes sense if those are supposed to be sequential/marked wads of cash that the bank would be suspicious of when you try to deposit them, but if that's the case there really ought to be some kind of warning that that's the case BEFORE you pick them up. It really surprised me at the end of the mission when the suspicion meter shot up almost to the top, when during the mission as I actually picked up the money it had only slightly increased! Of course, I wasn't able to see what effect (if any) the suspicion mechanic actually had on the game since I couldn't progress, but hopefully it can be adjusted slightly to at least give better warning in the future. (Even just a "nobody will miss this"/"the cops will realize this is missing" type of hint when hovering over a valuable before stealing it, with the actual amount of suspicion increase displayed afterward as it is currently, would be nice.)
Other (trivial) notes:
-I agree with another player's comment regarding the dissonance in the MC's characterization as a kind but desperate family man who quips about another person's dead children while taking them to dump them in a hole somewhere. Quipping about the person who caused the tragedy quite literally f♥♥♥ing around and finding out is fine imo, and I don't think the MC's family should be written out or anything (they make for decent enough character motivation, if characterization is really your goal in a game where the only faces you see are hidden behind body bags moments later) but i feel that quipping about dead kids as you throw them in your trunk just confuses the player as to what kind of person the MC's supposed to be.
-EDIT: I see a lot of discussion about the voices being made with AI, and I have no conclusive proof as to whether it is or not, and personally none of the voices I'd heard bothered me too much, but if they haven't already then I hope the devs can hire a proper voice actor to play the MC! Maybe a different delivery can make some of the lines land better, I'm not the best judge of that. Some of the quips are fairly amusing already, so it'd be a bit of a shame to see them just vanish, but if the only way to have them in game is via AI then perhaps it'd be better to just include them as silent tooltips/item descriptions when looking at the bodies that'd normally cause the lines to play. This is the type of game where players like me are likely to replay missions over time, so the lines being silent could help to avoid annoyance from hearing them over and over as well. Either way it seems like a common sentiment is that if hiring a real voice actor isn't an option, then no voice acting is preferable to uncanny AI voice acting, and I'm inclined to agree with the caveat that removing all of the writing along with it would really be a loss.
Anyway, I look forward to seeing how the game progresses in the future, and hope the UI issues are fixed by release, because so far I definitely think I'll be buying the game at launch! Thanks a bunch for giving me the chance to check it out early!
1. When collecting the dead bodies I think it'd be great if we could bag them up before bringing them to the car so that we have the option to put them all together in one spot until we're ready to bring everything to the truck
2. I also think being able to carry more than one garbage bag at a time would be nice, considering we can do that in real life. I think it would speed up the process a bit as I was a little annoyed with having to make so many trips to the truck at the end.
3. I like the touch of detail when I move all furniture back in place and when I knock something out of place later on, it removes the completion for that task and makes it 18 out of 19 again. I would love something like this for the blood cleanup, since I dropped a dead body after cleaning all the blood and it made more blood on the floor (or if you spill the mop bucket after cleaning the brush a couple times, but didn't change the stat that says I was at 100% for blood cleanup. It mainly just seems inconsistent in that regard. Either it should all change dynamically or not at all.
Mostly these are nitpicks that I think would generally enhance my own experience but I imagine some others may find these changes to be nice as well.
Can't wait until full release!
It would be helpful to have a little bit of info before I make that call, since too much suspicion can spell doom for a save file, but not stealing anything could put you on the track to a Bad End for your sick daughter.