EARTH DEFENSE FORCE: IRON RAIN

EARTH DEFENSE FORCE: IRON RAIN

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This or EDF 5
Whats the playerbase/ game experience like?
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Showing 1-13 of 13 comments
EDF5.
omgilovesteak Jan 12, 2020 @ 2:07am 
I like this one better.
Quarren King of Q Jan 12, 2020 @ 7:38am 
edf 4.1and 5 look up videos
Donoghu Jan 15, 2020 @ 2:05pm 
If you want the game with the biggest/strongest playerbase, it's EDF5 hands down for now.

Otherwise, the difference between EDF 5 and Iron Rain are kinda like 2 opposites with the same settings.

Map & Enemies count :
While EDF5 has bigger maps and way more enemies being spawned, Iron Rain has more impact-full physics and AIs for the insects.

In EDF5, the enemies are relatively easy to kill and push aside. You can defend on a spot quite easily in most cases. EDF5 bigger map also points out how most enemies, later on, are heavily range-based. Early on, you'll fight tons of melee/short range enemies but at some point the enemies will start using artillery-like attacks and guns or laser attacks.

In EDF:IR, the enemies bodies actually pills up and create a sort of meat wall forcing you to constantly relocate yourself to be able to shoot the incoming enemies before they reaches you. Enemies' attack are most of the time short of mid-ranged which helps against the smaller map size. (They are long-ranged enemies, but just less at a a time than EDF5.) If there would have been as many enemies in EDF:IR as in EDF5, the game would have been really hard to play with the mountains of corpses that would be on the ground every time you clear a group.

Player's individualism & uniqueness :

EDF 5 put you in the shoes of a single grunt out of an group of grunts in an army of grunts. Except for the fact that you get access to insanely powerful weapons, you're pretty much all "the same". If we were to put it into the idea of Starship Troopers' mindset, you're one of many soldier doing your part. You unlock stuff by randomness based on the difficulty/rank of the missions.
EDF 5 restrict you to 1 class, its "assets/abilities" and 2 weapons. That's it.

EDF:IR put you in the shoes of a single man or woman that is seen as a hero. Your getting access to new hardware based on your own choice and on how far you're in the game. You gain resources and invest those in the guns or equipment that YOU want. The only randomness involved is the quantity and, sometimes, the type of resources you get out of enemies killed. If we were to put it into the idea of Starship Troopers' mindset, you're Rico and everyone slowly gets how much of a bada$$ you are as you keep killing bugs and save (most of the time) people all around. Not only you can choose general visual/color parts, you also have an actual "face" and cosmetics to add onto it.

EDF:IR restrict you to 1 type of "armor" (class), 2 weapons and you decided, based on your weight capacity (armor-related) about what to bring in the battle with you. In a way, you can be and use anything as long as it's within your "capacity". For example, the Heavy armor suit not only gives you plenty of resistance to enemies as well as a rechargeable defensive shield, but it also make you "dual weld" both of your weapons, but it come at the cost of weight restriction which makes you unable to bring as many support items/deployables/vehicles as other classes.

Weapons & Items :
While I previously pointed out some opposites in both games, I think it worth mentioning a few additional details about those.

In EDF5, there are hundreds of weapons and deployables in the game. To unlock all of them, you'll have to replay multiple mission dozen if not hundreds of times. (I'm NOT joking!) Every time you play a mission, if you or any teammate (players) walk over a green box marked with "Weapon" all of you get 1 chance of unlocking a new weapon/deployable based on your current class as well as on the map difficulty and rank. You can get "duplicates" which mean you might get nothing new out of a mission. In EDF4, I played for over 1 hundred hours and I was still around 85%-90% of all the items unlocked.

In EDF:IR, there are a lot of weapon, but the support items are quite limited in comparison. This is because the support items effect/damage are based on the mission difficulty so there is no need to unlock the "same" support item (type) multiple time for stronger versions. While weapons do have "evolution" that you got to unlock, their number are slightly fewer, but in exchange instead of having you fight the same mission many times for random drop, you simply got to get the right amount of resources (colored crystal) to unlock a new weapon (or support item) that you haven't unlocked yet. EDF:IR also have fewer "stupid" items and weapons. (a.k.a. "toys" and "jokes"). There are a few, but nothing as crazy as in EDF5 which has "troll" items that are pretty much useless.

For example, one of the troll/joke weapon in EDF:IR would be the Critical-Rate-based gun series made by a mad researcher which have 1%, 0.1% or even lower chances of dealing a relatively insane amount of damages per bullet. (1% for 3300 damage which is high when you get the chance to use it. Then, it 0.1% for 33000 damages and so on. At some point, you can 1-shot anything as long as you get the "lucky" bullet.)

There are many troll/joke weapons and tools in EDF5 such as bouncing beetles that does 0 damages, a mobile mine that doesn't have any explosives because the manufacturer forgot to put some in, etc. EDF5 also has more "OP yet semi-useless" weapons like weapon that takes way to long to reload or with some of the worse accuracy every seen in a game. (You're 2m away from a giant insect and your assault rifle still fails to hit it because it can shoot at a 160 degrees angle.)

Story wise...

I would say that BOTH are really bad, but EDF5 at least has proper B-Movie like voice acting and stupidity while EDF:IR have just really bad voice acting.
Jehuty Jan 16, 2020 @ 5:48am 
EDF 5 for sure.
Hyomoto Jan 16, 2020 @ 10:05am 
If you can only choose one, EDF 5. They are different takes on the same idea. The big difference, in my eyes, is that EDF 5 is a quirky arcade-y style game, where IR is what you would expect from a modern AAA release. It has currencies you can buy, because of course you can, and is built around grinding out currencies. EDF 5 on the other hand HAS grinding, but it's the result of trying to get better and more powerful weapons. If you just play the game normally you will still be rewarded constantly and consistently.

Of course, where the two really diverge is EDF 5 is just more fun to play. The enemies might be goofy, but they all have some difference to them. The ants are your typical fodder enemies that you fight waves of, but things like the large "humanoids" can have their arms and legs blown off as they try to take cover behind buildings (and of whom you can sneak up on). EDF 5 is just big on ideas, whereas IR feels like a horde mode shooter. If you are a fan of the series, both have things to like but the original is, in this case, still superior. Unless character customization or "moar graphics" is what is holding you back from EDF, 5 is just a better deal dollar for dollar and hour for hour.
EDF 5 clearly and there is not a lot of variety in the enemy team but you can kill bigger monster + Unloader BARGA ( personnaly i prefere the walking fortress BALAM )
ChaoticGamer Feb 4, 2020 @ 11:20pm 
ppl would like EDF 5 the obvious reason but the reason why the game has failure is because this game was push too fast of it's development which they could of take stuff out instead adding whole lots graphic which graphic render the games down a heck doodle (large amount data to actually run in that progress and special effects). EDF5 was given cheap and try keep the original copy of 4.1 and trying sink in the old system and adding the new systems but I didn't like either with their idea which gender the character is playing as in which I find it a bit too extending that far and also the stories are pretty rubbish using "Aliens" then we got the hate hate hate hate which the story line is too much about "hate" which it feel like the devs have something against foreigner ppl or Americans which we had few couple thousands ppl say the same thing about the idea of the story. The EDF:IR has poor uses in the story, extremely sad AI don't know how to shoot which it feel like the director told these ppl do not put the AI from the old EDF5 into the new EDF:IR for money consumer and probably going say " we want our consumer to have fun and enjoy the game more longer " with long bs story that doesn't have long enough paper to wipe my #$$ with, the EDF:IR has been limited of the weapons uses which the funny thing is they pose to have LMG in the game but given of time they were given was extremely short which it seems again the director is trying to "shame" the gaming company to the western world which it feel like a plot against the gaming companies like hoards annoying spies but not make any random theory back to the EDF:IR for it is just sad really for it could of held promises if there were time given to the guys who work on the EDF:IR which start to feel like one those "Run and Grab" money guys like they did with hentai games.

The EDF5 I'll give it about 6/10 not because the graphic, it is FPS and possible seizure attack for ppl who may have seizure checked by their doctor which I recommend not do the same bs again with flashing light again which it was health hazard for it was claim by the gov of Japan and America which pokemon was told to remove 1 ep show and replace it something different and if you have the original copy of it plz do not show it to your kids which may cause seizure attack for children younger age but now EDF5 has massive small amount seizure effect which if anyone who get blinding light and flashes of white and gray or purple and whatever color that isn't dark color for small chance getting seizure by it which I am surpised they didn't get sue for it of health hazard.

The EDF:IR I'll give it 5.5 sure it has the goods but lack of weapons and funs of the weapons but it also have the lack of AI smartness which we wouldn't mind the nerf down graphic instead at least long it isn't too much for our FPS system which ppl who was running this game needed huge ram, good mother board, graphic cards that is really decent and most of it all good internet system because that how you know you got the hardcore gamer but if it is poor gamer who doesn't have the best it will be look down but they will have other story to tell it by and no don't you dare to say "go buy better computer" you are asking your computer be stolen for the poor gamer to do factory resetting all your gaming computer, but anyway EDF:IR has greatest biggest problem the last boss just SUCK which I just cheese it which I have someone a buddy who just pop up with a 200 IQ on the boss because during that time we had rail guns to hit the boss hard and we discover the ship cannot be destroy including the top cannon on the deck so we chose to do simple common tactic, "Duck and Shoot" or "Shoot and Cover", which all you need is a weapon that reach above 400 range weapons then you will able get the boss from that far distance so we hook up just cheesing it the boss for while then me and my friend rethink what type fire power can get the job done and quick which we chose the laser cannon just the beam of light and not the ball that goes boom (bug the boss will not take any dmg from the doom cannon bomb for ♥♥♥♥♥♥♥ worthless fighting against something cannot be hard easy). EDF:IR should of have more thoughts being put more into it or they done was quick money grab again which I don't think the DLC is worth it at all for it feel like scam or scham (shameful scam) and yes I am adding that to be a word to the dicitonary so ♥♥♥♥ you law of the dictionary we will make up words that is going break the logic of grammar.

At the time being which the game I would of pick between EDF5 and EDF:IR which sure easy could fall in EDF5 but there is some stage of EDF5 gives too much flashing light so I have to go with EDF:IR for there were less flash for it is only big flash for short moment and it feels more faster then the EDF5 and less grindy which we all HATE GIANT COUNTLESS OF F##!ING GRINDS, go pick up all the armor quick, oh need pick up the guns, oh no your being shot at by your teammate for being weak, oh no your getting shot by aliens that f###!ing spamming bombs and laser rifle oh wait don't forget the GIANT F##!ING FLAMETHROWER IN THE FACE! EDF:IR was smart to reduce the needs of big giant flashing crap which I THANK YOU REDUCING THE FLASHING STUFF, I was about to burst a bubble if they were about to add more flashing fast or blind your screen to death. Pretty much I had my reason why for it is not because newer is better, it is what it is pose to be simple as to be instead of megaton of return of light seizure attack.
Dasty-Fox May 26, 2020 @ 8:54am 
2 Rain and EDF 5 a great Dont chose Play 2 games
Sparky Jul 4, 2020 @ 10:45pm 
EDF 5 by a mile
Iron rain has better graphics but it just isn't that fun. 5 is pure insanity and B-movie campy lines all the way through.
Originally posted by Sparky:
EDF 5 by a mile
Iron rain has better graphics but it just isn't that fun. 5 is pure insanity and B-movie campy lines all the way through.
i found iron rain pretty fun tho there is things i don't like but still game is fun

For OP
Also yeah if you want a game more serious Iron rain made western dev is good
if you want a game with funny dialogue and good vehicule ( because yes iron rain don't have vehicule worth it compare to EDF5) then go for edf 5
if you just don't care take both
Last edited by Commander Hitman2b; Jul 5, 2020 @ 12:05am
Cyr0 Jul 5, 2020 @ 2:12pm 
EDF 5 is EDF.
Iron Rain is ... something with EDF branding.
I did get it in the sale bcs I spent hundreds of hours in 4.1 and 5, but Iron Rain is just ... mediocore at best..
edf 5 is like collect create and armor, you got weapons
EDF iron rain is like collect ressource do mission to get money , get weapons But you have to buy them
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