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Warrior
Warlord
Hunter
Assassin
Witch
Occultist
Alchemist
Spirit Speaker
Elementalist can do it all, all the AoE attacks that don't require line of sight, great defensive cards that inflict chill, and absolutely incredible item slots. Get all the items with Life Siphon.
Warrior is the only true in your face melee character, strength lies in the characters simplicity. Get melee attacks, get defensive cards, done. Also really good item slots/cards, Dig Deep, Fearsome Shout and Shield bash are some of my favorites.
Warlord that high simply because it's the best generic support that works in every composition.
Hunter is self explanatory, pure ranged damage with ease of use.
Assassin is a very high maintenance character with very explosive burst. I found the best way to play the class is spam of cheap ranged cards, all the damage bonuses are flat not % based so the more attacks you pump out the better. Volley Fire with all the Quick shots i can find is my favorite way to play.
Witch is an ok versatile support but i find it lacking when fighting large packs, great against bossess though. Astral projectiles helps a lot if you run a ranged hard carry.
I find Occultist to be a really strong offensive support for Assassin or Elementalist carry.
Ignore all the self damaging and named effect cards and focus purely on buffs like Dark Gift, Demonic Fury, Martyr Shield and Offering.
Alchemist is weird, I never felt the character to be essential or game changing in a composition. He doesn't do nearly enough damage for me to constitute a main carry and every time i use the class i eventually just turn it into a support that feeds other characters cards with Repeat Result and Frenzy potion.
Spirit speaker is a very niche character, absolutely insane on a summon based team with Hunter and Warlord and really bad everywhere else. The thing is summon teams are very item dependent, Draw Power is essential and Incite is a complete game changer.
Warlord - Fantastic support, good fighter, amazing talent. Makes some tactics more viable just by being there and giving bolsters. Fits in any party pretty much.
Elementalist - Superb support and damage, very nice talent. Great AOE, solid in most fights.
Hunter - Damage is great but is very willpower hungry, talent is nice. Solid but needs willpower and better attacks quickly to shine.
Assassin - Great damage, stealth is awesome, talent is not bad. Tends to get killed quickly since he is usually getting close and supporting other fighters with combo attacks. Leaving himself very exposed. Can be an absolute powerhouse, seems tricky to play well. Patience and stacking stealth is solid, add in lethality and a couple of damage boost powers and he will rip and tear. Lacks support abilities and needs a partner in fights to do great it seems.
Alchemist - What a fun class, tons of RNG fun . Drinking potions and exchanging your cards for new ones is just alot of fun for me. Also suprisingly strong with ranged attacks if you go that path. Can be MVP with certain cards. Cool Talent. Tends to feel squishy and can be a bit hit and miss with his RNG stuff.
Witch - Another very fun class to me, Hands out debuffs easy and can remove key powers from enemies and give them to you. Good support and Talent is pretty sweet, is a bit low on the damage side of things but you got others for that.
Occultist - Eh, not a fan. This class can´t do great without suffering for it, many cards cause him to hurt himself and when you can´t recover health midbattle it´s not a great thing to specalise in.
Spirit Speaker - Oh god, not sure what to think of this guy. He seems a pain to keep powered and his attacks don´t match the effort to get them off. Maybe he gets better at higher spirit level with more cards but I feel like he is a liablity whenever I take him.
I just found how to play with the assassin. He could do very very high burst damage via stealth stacking + double bonus + other powers. By very very high, I mean 20+ x 3 in a turn
It could go higher with better combinations for sure. Of course, it's constant, I only put it out once in the run. And run was failed because I tried a legendary battle against the sandworm, which I'd never fought before, lol!
Couldn't say he's strong, as he's not constant - if no stealth card drawn, he would only acts as a weaker warrior or a weaker hunter.
To me, the best characters were:
The warrior - if go offensive, adrenaline + damage buff and some card feeding just crazy and defensive stance would compensate the defense. If go defensive, lots of weakness and shieldwall + resilent and some other armor source just making her invulnearable, I stuck her armor to 121 once. She could easily protect fragile characters by dropping defensive power on them as well or simply put out lots of weakness stacks. For a long time, I couldn't win a run without her.
The alchemist - I made out 2 outstanding build. One was about card creating with double repeat result and experiment. If you could get 2 repeat result, you know... it duplicates other creations like hex, move unseen, etc. The other was the crazy - with the artifact increasing upper limit of random by 3 and provide crazy, calculation made it a flat + 6 damage. With 3 smart infestions, he could easily drop 12 damage on enemies, while 9 defense on friendlies.
The witch - too many debuffs she could inflict. Constant chilled or shocked could easily converted into defense or damage. Horror could easily remove a turn from the boss. Stealing a strong power from the enemy save you 2 willpower even without removing it on the enemy. With a melee heavy character, aura of pain + take advantage were too cheap to put out.
On 2nd tier:
The elementist - good offensive and defensive. But has some trouble to deal with single heavy enemy, like a boss. Also due to the cost of magic cards, she would exploit damage buff as much as the others against, well, single heavy enemy.
The assassin - very good at doing light attacks. With defensive stance, he could pop lots of defense as well with his talent. Good balance on ranged and melee. Note: you could play his combo strike oritented cards on other characters (like a mage or a shooter), while he exploit it with light melee attacks, note: most of the combo strike buff worked for the team instead of only him. Very high damage if the card draw is good. Smoke bomb shuts down enemy shooters by a turn and probably due to ai, they would try to come close to get slain.
But on the other hand, if the card draw are not good, you know... Also smoke didn't work against mage with random targeting or aoe.
The warlord - worked too good with heavy buff core damage dealer with extra movement + extra attack card. But she has a lot of weak cards like inspritation oritented ones - come on, why don't I just throw an offensive stance that working on once than one turn without using a willpoint? So she has some trouble to get good cards.
The hunter - best shooter. But generally, shooter has trouble to deal with fast melee group like bandit fighters and ratling killers. Due to the cost of shooting cards - most of them were 2 willpower, he didn't exploit damage bonus as good as the melee guys. Bad obstacle placements would hinder him much more than other characters.
Not tried much;
The occuiltist - he'd accurately acted pretty good in some runs. The self damage and self debuff could be minimized with defense and armor. As a staff user, he could go as a main damage dealer against hordes. Offering+ was pretty good for 2 net willpower. But I think elementalist's better, due to her powerful defensive cards.
The spritespeaker - never played her once. So no comment here.
I think I still need try more on the characters other than tier 1.
Occuiltist is good if you use as a suicide character, also for this one character takes a a bit to make good combos with a leveled up deck, definitly not for beginners
Spirit Speaker at the very begining for tank i would'nt recommend but later on the game, he definitly can tank AND deal massive amounts of damage to nearby enemies.
I'm suspecting that people aren't good enough to read the card effects
1. Warrior
2. Warlord
3. Hunter
4. Elementalist
5. Assassin
6. Witch (solely on her 25 - 30 damage nuking power - otherwise oof).
7. Alchemist
8. Occultist
9. Spirit Speaker
The bottom three either require far too much effort to excel and/or the other classes offer comparable results with the added flexibility of fitting into any comp.
2 - Hunter- One of the best DPS, but is he ever gets surrounded it's gg. I tried the summoner route several times, but I can never get it to work as well as pure DPS.
3- Warlord - Very good support class while being tanky. A lot of utility especially the skill to place powers for free, but low DPS.
4 - Assassin - HUGE DPS class that can be a pure in-and out melee combatant with a lot of mobility. Can also be played as ranged/melee hybrid. However, most of his powers are meh.
5 - Alchemist - Simply an amazing class with huge potential. Has high utility and with proper power setup can do a lot of damage with smart infection, blind shot and shatter arrows.
6 - Spirit Speaker - With proper party setup he can be a great tank, good DPS and by far the best summoner. Best works with Warlord who can equip him with free powers and Alchemist who does something similar. I'm not sure if it's a bug but there is a card that gives a lot of defense when heroes drop to below 10hp. Because of his passive that adds +2 defense, for some reason with one cast I go 10-20+ armor on most party members even when no one was below 10. Even without it upgraded Forcefield gives 5 armor to everyone which for 1 energy is pretty insane.
7 - Elementalist - I'm not in love with her as most seem to be. She has good AOE but it's usually short range and high cost and she needs to position constantly to not hit her allies. Struggles with party members that are also energy hungry like the hunter.
8 - Occultist - Probably hardest to play. However, upgrading the sacrificial dagger card to only do 1 point of damage, makes so much energy for your main DPS to use. On top of that he has excellent cards to maximize damage for your DPS like Assassin and Hunter. However, if not played carefully it's easy to get killed off very quickly.
9 - Witch - Meh. If you are lucky you will steal some good power or vital cards from high priority targets but it's more RNG than alchemist. Has a great card that gives a lot of def while removing a lot of it, but other than that, rather lackluster.
best - warrior and elementalist
average - hunter, warlord, alchemist, occulist, assasin
weakest - witch and spirit speaker
The ranking is purely consistency, I had runs where spirit speaker dominated.
And so I would tag first three classes as "newbie", even if they're efficient in most fights, it seems to me that higher difficulties aren't for such simple heroes. Heroes 4-6 (Warlord, Witch, Alchemist) are very supportive, this Warlord is very slow killer, but can be very helpful with 2 tanks. Witch is like "don't mind me, I'm gathering my power" - boring, but same as warlord can be useful (not independent). But Alchemist is best area of effect class, for group fights is totally recommended, generally it's a similar class to first three but better.
Last three classes are fun. Occultist is like kamikaze, but with good items his potential grows enormously with time played. I had a situation on lvl 1 playthrough, when I used demonic essence +, some other damage +4, perfect aim, and mind attack +(5 dmg - 4 squares, 2 dmg back) and I've killed group of enemies in two rounds (obviously with other heroes). Spirit speaker has this feral strike and aoe, but generally its a very layered class. On first layer you can use just basic moves with some exert mechanic and it's still playable. But on deeper layers this class seems to be very tanky, you can gain many damage modifiers each turn with help from other classes, very powerful. Finally Assasin is very useful combo attacker. Not most powerful class, but can quickly and effectively help in assasinations. Kind of simple class, but has this shadow mechanic, back stab and some other skills - probably better on higher lvls - useful melee helper.
So I would rank classes like this:
Hunter, Warrior, Elementalist - tutorial
Alchemist, Spirit Speaker, Occultist - Massive damage dealers, Tanks
Witch, Warlord, Assasin - Helpers, ranged, melee, but deal less damage. Choose depending on strategy, but I advise to use maximum one helper per team.
Biggest potential in my opinion has Spirit Speaker, but only with helpers who will give him random powers.
To me, there are five main roles: Single main character, Double (or triple) main characters, tank/defense, support (various kinds), and battery/enabling. Obviously not everything you do fits neatly into those categories, but it's the basic idea. You've either got one or multiple characters doing the heavy lifting, and then other characters are providing various forms of support.
So how do you rank them? Do you rank them by who can be the most powerful? Because I think pretty much every class can be a star player with the right legendary items and matching card picks. Do you rank them on who generally does their 'main' role better without considering the team? Do you rank them on consistency, even if their ceiling is worse?
B tier: Warlord, warrior, witch, hunter, occultist, spirit seeker
C tier: Alchemist
Assassin can deal more damage than any other class in the game. A tier.
Elementalist is high damage AND magic type. A tier.
Warlord is better than warrior most of the time (can tank AND support). B tier.
Warrior is is easy to make it work in any comp. B tier.
Witch is a good damage dealer and support combo. B tier.
Occultist is the best support class but has terrible starting cards. B tier.
Spirit seeker is alright, never found it great. B tier.
Hunter is a great damage dealer but only deals ranged damage. B tier.
Alchemist I find harder to make it work than the other damage classes. C tier.
Alchemist
Occultist
Hunter
Witch
Warlord
Assassin
Warrior
Spirit Speaker
Honestly, I'm surprised how low people are ranking the Alchemist. He's ridiculous. Keeps creating ranged/magic attacks for himself and/or someone else. With the right powers, you can even get him in an infinite loop of creating and using cards, which is hilarious on boss fights.