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Dunno if that glass elemental really is worse boss than others, I've beat it every time, only played the quest on medium though. You mainly just needs to focus on big damage dealing attacks. Since you know the scenario will always end with the glass elemental you can build your strategy around that.
Best way to win so far is if you can find 2-3 immobilizing cards (or chill) and single target DPS.
The scenario not explicitly telling you where to find the ruins is interesting. Only change I'd make is telling the player what environment the elven ruins exist in (i..e forest).
No, the way the game handles that is each goal has an invisible timer on it to force you to progress towards it, so in any of the scenarios you go from goal 1 to 2 to 3 pretty directly as aimlessly wandering gets your party demoralized and end the scenario. I think the issue is that this particular scenario is shorter than all the others with fewer goals (you only have 1 big fight before the final boss instead of 2 or 3) so there are fewer boosts to the morale track. A fix might be to make it so when you complete each stage of the multi-part quest (another rarity) the morale track goes up.
The scenario as a whole looks like they mapped it out like all the others then panicked when they didn't have a short one and chopped it without balancing it for the shorter time. Though the arrow for the ruins still needs to be added. I sincerely hate wasting time playing a game, and losing after an hour solely because you can't find the Ruins really grinds my gears.
Another thing that annoys me is when games go "Hey, here's a bunch of cool and different characters to fiddle with and enjoy mixing and matching parties. Oh btw, here's a scenario where you have to explicitly use this party to have any chance, and you have to get the right gear because without certain cards you're pretty well screwed." The way they've built the fight pit restricts you already to having at least one melee fighter since the enemy will move across the entire board in one round making Ranged the worst of the 3 attack types. So yeah, after playing around some more, I have my ideal party for that boss. I'll probably break down and play it just for completion's sake, but I won a different scenario so I have the other 2 heroes unlocked now so I can play whatever I want which isn't dealing with that enemy. But when a different final boss literally locks one of the 3 attack types at random each round, has 110-ish health, and group magic attacks and is a breeze to defeat, on Medium btw, that glass elemental needs some tweaking.
So my assassin soloed it with blade swarm + defensive stance and some damage buffing power.
It could be much easier to block him with a tank and shoot him apart with fragile characters, I think. He was not hitting hard as the hordes of minions and lacked of maneuver capability.
I had the mistake by getting too few defensive cards in earlier runs. It worked ok against minions that easily to remove from a far or with an all-in assault, but didn't work on late game bosses and elite groups that couldn't be killed in short time.
The morale dropping in the first part, before the elven boss, was pretty slow to me, so it's not hard to explore around. The "elven ruin" could be any of the ruins, I think it's totally random - every ruin has a chance to be it and the chance gets up by ruin explored. The same goes for the scale, I think I've seen it in 2 towns, not sure if it's a bug as the first time I saw it, I couldn't afford it, but later I found it in a town with question mark, which should indicate it's another one.
The elven ruins are the ones you find in forests. They're called elven ruins when you mouse over them afaik. The ones just called "ruins" are the "human ruins" though.
I'm kind of amazed and happy at how difficult some of the boss fights are in this game.
Two problems with this answer. 1)This scenario is screwed up with the morale track so you can't farm for very long without losing from that. 2)Leveling up does next-to-nothing in this game. There are barely any non-move cards you get from that that are worthwhile. Your gear cards are the real stars of your deck. So the correct response would be "You're going in under-equipped." which is absolutely true because of #1. You need a lot more time for a villain that strong.
Glass Golem indeed is a hard target for conventional strategy, what you need mostly are big damage card instead low mana cost weak card. Expose is extremely useful, status damage bypass resistance thus burn acid shock can be useful.
Nian is intended to be fight by lantern and firework/crackers as these are what depicted in Chinese Folklore. It is still 1 of the hardest boss fight, I manage to wear it down by using Hexer + Elementalist constantly chill, weaken, burn, shock, exposed and finally "Nearby enemies take 3 extra damage per named status on them" by Hexer
Feel like players are viewing this game as an open world game and it's not unless you chose that in the special options menu (sundial next to difficulty). As long as you are going in the direction of the main goal, morale will increase. The "time limit" is pretty forgiving unless you're going in the complete opposite direction of the main quest arrow that is on your screen.
tbh this quest seems to be the easiest. The final boss is rather simple and I think like harb said, if you're having issues you may not be playing optimally or going too fast.
And I disagree about cards from level up being worthless, some of the best cards for warlord and witch you get from leveling up. Whereas Hunter seems pretty equipment based.