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Quite a nightmare for me in Arena face 6 of them at once.
I think the only tweak to Fury is remove their "weakness" shout.
Because this synergy too perfectly with their passive.
Try to imagine fighting 15 of them. Freezen your whole team in their first move, wich also affects the damage. And putting a lot of freeze stacks, wich also has sinergy with their melle damage card, one hit did 17 damage in one of my heroes.
Freeze, weakness, expose, discard cards effect, and only being able to hit them one time with each character is just too much, I think. Even three of them was enough to make me sweat, even though I didn't lose anybody. They almost took out my warlord when most encounters don't even result in my guys taking damage. I can't imagine fighting 6, 10, or 15 as has been mentioned in this thread.
The two strategies I've had any success with are use of the aggression card, as the damage appears not to trigger the limitation on attacks per round, and massive offensive buffs combined with attacks like chaos missiles, static discharge or barbaric blow that can really put the hurt on. Fearsome and intimidating shouts are as good as they always are, as is Earth grab, and can buy you an extra turn or two before defeat if you're lucky, which can just be enough if you can load in some massive damage in the first two turns to get the number back down to the managable 3-4 furies left.
I've been heavily leaning towards Warrior/Warlord/Elementalist to have any realistic prospect of beating them in endless, but even so almost all my endless runs have been lost to furies and almost all of my fury encounters (after the numbers get up) have ended my runs.