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Same here
Legacy control buttons are
Movement
"W" - UP
"A" - Left
"S" - Down
"D" - Right
Weapon
"J" - Weapon 1
"K" - Weapon 2
"L" - Weapon 3
Interaction
Left Shift - Target locking
"F" - Next or Button A
"U" - LB
"SPACE BAR" - RT
Items
"1" - Item 1 ( Please change to "U" )
"2" - Item 2 ( Please change to "I" )
I am just leaving these keys here for another who is curious of what the keyboard controls are.
Closing Discord seems to help a bit not sure if it's related.
These are my PC specifications:
Motherboard MSI B450 TOMAHAWK MAX
AMD Ryzen 7 3700X 8-Core
32GB RAM DDR4 Crucial
NVIDIA GeForce RTX 2060 SUPER 8GB
Game is on Hard-Disk
This is the METAL DOGS support team.
* Because it is machine translated, there are some differences from the actual Steam notation. Please be forewarned.
We apologize for any inconvenience this time.
Is it possible to send all the save data to the official support email address for the cause investigation?
* Support emails can be found from Steam Help> METAL DOGS> Gameplay or technical issues> Game does not work properly> Contact Game Support.
Thank you for your consideration.
Found a bug: after killing the final boss a second or more times, the fortress' theme won't play when you are back to the fortress.
• More variation to Machine Guns and Cannons. So to say, there could perhaps be MGs that have low spread, or flamethrowers, or shock guns; meanwhile Cannons could have piercing variants (which would ignore the defense resistance and penetrate multiple enemies), or variants that inflicts status effects, etc.
• Near endgame it would be nice to find weapons with a small chance of having "Bottomless Magazine" as a modifier (of course, MGs would have a very low chance, Cannon would have an even lower chance, and S.E. would have zero chance of having this modifier)
• Give certain armors or collars the ability to resist to certain Status Effects, as a special modifier bound to specific types of armors and collars.
• Implement a way to expand Bag capacity, either by exchanging Dog Tags or finding them in level.
• Consider a modifier for Armor that allows the Dog to endure one fatal hit per floor or as long as enough health has been regained per activation.
• And of course: add the absurdity that is satellite bombardment, a staple through the Metal Max series. Perhaps as an unique Rush skill
Currently the auto-aim is a bit iffy, so here's a couple ideas geared towards it:
• Add a "Lock On" indicator to the status bar, because the game can stay locked on to enemies off-screen without player knowledge. Although it should be evident by the guns facing the other way, it really isn't evident enough in the heat of battle. Alternatively, if the locked target is off-screen, add an arrow pointing to them.
• Add a "Targeting Priority", maybe set to ↓ on the dpad. Currently it locks on environmental hazards, buff/heal tanks, and enemies "randomly", which in the heat of battle is... Terrible.
And lastly, ideas regarding the camp menu:
• Have it so pressing "cancel" (B on Xbox Controller) when inside Items or Equipment, does NOT go back to the action, but rather returns to the camp menu.
• Default to using items in the Items menu to "Yes". But keep Discard and Put Down defaulting to "No"
• Make it possible to bulk Put Down or Discard. Inventory cleanup is a bit annoying during a sortie, you know. Alternatively, a Quick Discard button (discards without the prompt) would be handy.
• Add "View Map" to the camp menu so you can check the map in full and better plan your route through a floor.