METAL DOGS

METAL DOGS

 This topic has been pinned, so it's probably important
Opinions and requests /Support / Bug Report
If you encounter any problems, please post here.
If you have any questions during the game, please refer to the FAQ below.
Please refer to this as well.
https://steamcommunity.com/app/1036740/discussions/0/3040480429137518193/
Last edited by 24Frame; Aug 27, 2021 @ 2:19am
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Showing 1-15 of 25 comments
Wolfinato Aug 28, 2021 @ 4:05pm 
currently I have a problem with trying to use a controller. I can use it at the 'press any key' screen but after that it won't work. all the prompts are for controller buttons while I am using the keyboard. Fun game otherwise.
RudePug Aug 29, 2021 @ 3:18pm 
Originally posted by Wolfinato:
currently I have a problem with trying to use a controller. I can use it at the 'press any key' screen but after that it won't work. all the prompts are for controller buttons while I am using the keyboard. Fun game otherwise.

Same here
ghostcub Aug 30, 2021 @ 12:09pm 
I'd like to request support for 1440p and higher resolutions
-=SBL=- V_exile Aug 30, 2021 @ 5:23pm 
Greetings, First thing i got to say pocchi has a pathetic jump But let me get to the main reason for this message. I would like to mention a few things, Firstly its a bit anouying having to move to the next floor by touching the mouse and selecting a option, could you perhaps add Button A keyboard "F" as the next floor progression button. also it would be nice if you could add a keyboard button setting and menu please because not everyone has a controller and majority of users on steam use keyboard and mouse so having the option between controller and keyboard would improve more positive reviews due to the fact that the tutorial does not cater towards the keyboard users. also It would be nice if the leveling system was more indepth giving an option of selecting stats apon each level gain example: speed, Stamina, HP, Def, Accuracy you know the basics would be nice. I found the game doesn't do very well when it comes to streaming. other than those few things the sound track is awesome and game play is smooth. the weapon turning needs work because it takes time for the weapons to turn to hit the target so must of ones machine gun shots miss due to the speed of the doge but like i said could add that to the leveling system as a stat option would be nice. OH yes last thing to add i found the button for using the potion and other consumables is "1" & "2" but could you perhaps change it to "U" & "I" because it feels move comfy there having it not interfere with movements. also found there is no indication that the keyboard Buttons.
Legacy control buttons are

Movement
"W" - UP
"A" - Left
"S" - Down
"D" - Right

Weapon
"J" - Weapon 1
"K" - Weapon 2
"L" - Weapon 3

Interaction
Left Shift - Target locking
"F" - Next or Button A
"U" - LB
"SPACE BAR" - RT

Items
"1" - Item 1 ( Please change to "U" )
"2" - Item 2 ( Please change to "I" )

I am just leaving these keys here for another who is curious of what the keyboard controls are.
Last edited by -=SBL=- V_exile; Aug 30, 2021 @ 6:08pm
BestUsedCarSales Sep 6, 2021 @ 7:50pm 
Do you want us to post typos here as well?
Liandri Oct 16, 2021 @ 6:44am 
Unable to properly use game controller in some conditions. Can be fixed by following these instructions: https://guavaman.com/projects/rewired/docs/BestPractices.html#controller-assignment
Wataru Dec 3, 2021 @ 4:09pm 
Getting game crashes in increasing frequency. First day I played around four to five hours no issue until toward the end when I crashed twice. Today I couldn't get past the menu. Seems to be an issue relating to Unity since it kept showing a small window with Unity on top (will try to get a screen cap if it happens again)

Closing Discord seems to help a bit not sure if it's related.
Zed1112 Dec 10, 2021 @ 4:46pm 
Cant play after this update crashes after main menu loading screen
小龙马 Feb 9, 2022 @ 11:28pm 
More dog breed please....especially Chow Chow....^^ haha
BananaFlambè Feb 13, 2022 @ 2:58pm 
The game has a memory-leak type of bug, after every level I play the game goes slower and slower. For example, the first level I play it's fine at 60 FPS, the next level 55 FPS, the next level 50 FPS and so on, until the game becomes unplayable.

These are my PC specifications:
Motherboard MSI B450 TOMAHAWK MAX
AMD Ryzen 7 3700X 8-Core
32GB RAM DDR4 Crucial
NVIDIA GeForce RTX 2060 SUPER 8GB
Game is on Hard-Disk
Regwai Apr 9, 2022 @ 1:15am 
Got black screen and freeze when the game loaded
Regwai Apr 9, 2022 @ 4:18pm 
I did not play for a long time. After I installed the latest update on Apr 8. The game will not continue to load after showing the company logo. The problem existed after I re-installed the game. I found that the game will continue to load if I deleted the old save data ( save_data0, save_data1, save_data2, save_data3 ) from C:\Users\<my user account>\AppData\LocalLow\24Frame,Inc_\METAL DOGS. But that means, I will lost all of progress. Please help to solve.
24Frame_n  [developer] Apr 12, 2022 @ 5:44am 
Good evening,
This is the METAL DOGS support team.
* Because it is machine translated, there are some differences from the actual Steam notation. Please be forewarned.

We apologize for any inconvenience this time.

Is it possible to send all the save data to the official support email address for the cause investigation?

* Support emails can be found from Steam Help> METAL DOGS> Gameplay or technical issues> Game does not work properly> Contact Game Support.

Thank you for your consideration.

Originally posted by wcchong:
I did not play for a long time. After I installed the latest update on Apr 8. The game will not continue to load after showing the company logo. The problem existed after I re-installed the game. I found that the game will continue to load if I deleted the old save data ( save_data0, save_data1, save_data2, save_data3 ) from C:\Users\<my user account>\AppData\LocalLow\24Frame,Inc_\METAL DOGS. But that means, I will lost all of progress. Please help to solve.
Tsuki Zero Nov 24, 2022 @ 12:07am 
A suggestion for how mission challenges are handled: allow for some visual tracking of their progress. How will I know I killed 10 enemies with the cannon? or that the clear time of 5 minutes is coming close?

Found a bug: after killing the final boss a second or more times, the fortress' theme won't play when you are back to the fortress.
Last edited by Tsuki Zero; Nov 26, 2022 @ 8:39pm
Tsuki Zero Nov 26, 2022 @ 8:25am 
Well, I'd like to provide some more ideas in a separate post, so excuse me:
• More variation to Machine Guns and Cannons. So to say, there could perhaps be MGs that have low spread, or flamethrowers, or shock guns; meanwhile Cannons could have piercing variants (which would ignore the defense resistance and penetrate multiple enemies), or variants that inflicts status effects, etc.
• Near endgame it would be nice to find weapons with a small chance of having "Bottomless Magazine" as a modifier (of course, MGs would have a very low chance, Cannon would have an even lower chance, and S.E. would have zero chance of having this modifier)
• Give certain armors or collars the ability to resist to certain Status Effects, as a special modifier bound to specific types of armors and collars.
• Implement a way to expand Bag capacity, either by exchanging Dog Tags or finding them in level.
• Consider a modifier for Armor that allows the Dog to endure one fatal hit per floor or as long as enough health has been regained per activation.
• And of course: add the absurdity that is satellite bombardment, a staple through the Metal Max series. Perhaps as an unique Rush skill

Currently the auto-aim is a bit iffy, so here's a couple ideas geared towards it:
• Add a "Lock On" indicator to the status bar, because the game can stay locked on to enemies off-screen without player knowledge. Although it should be evident by the guns facing the other way, it really isn't evident enough in the heat of battle. Alternatively, if the locked target is off-screen, add an arrow pointing to them.
• Add a "Targeting Priority", maybe set to ↓ on the dpad. Currently it locks on environmental hazards, buff/heal tanks, and enemies "randomly", which in the heat of battle is... Terrible.

And lastly, ideas regarding the camp menu:
• Have it so pressing "cancel" (B on Xbox Controller) when inside Items or Equipment, does NOT go back to the action, but rather returns to the camp menu.
• Default to using items in the Items menu to "Yes". But keep Discard and Put Down defaulting to "No"
• Make it possible to bulk Put Down or Discard. Inventory cleanup is a bit annoying during a sortie, you know. Alternatively, a Quick Discard button (discards without the prompt) would be handy.
• Add "View Map" to the camp menu so you can check the map in full and better plan your route through a floor.
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