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I will briefly go over our three games that are released to explain the major differences.
Kingdom Wars: Is a free-to-play game that is an online hybrid of a grand strategy campaign game. While there is a campaign map, there is no AI armies that move around the map. Players slowly progress and can take over cities on the map and queue to fight other players in skirmish or raid other players cities (or defend against attacks). The progression and combat is much slower paced than our next two games.
Kingdom Wars 2: Brings back the feel of old RTS games such as "Warcraft III," "StarCraft," and "C&C" in a fantasy setting of Kingdom Wars. This game includes a single player campaign as well as a diverse number of skirmish modes that can include up to 4 players/AI. Additionally, there is a survival mode where players (single/co-op) build up their base and defend against endless waves of zombies that progressively increase in difficulty. There is a technology tree for each race that unlocks new buildings, units, and upgrades - as well as one time use battle cards that can be equipped. Players can progress and unlock these by spending gems earned through playing games in all game modes. There is no grand campaign world/map in this game.
Medieval Kingdom Wars: This game is set during the 100 year war and is pointed towards a single player grand strategy game that includes a attack and defend skirmish mode, and a tutorial campaign. There is a world map, with historical figures and factions and the player can win with different victory conditions. Unlike many other grand strategy games, our world map is done in real time instead of turned-based, making it unique in that sense.
As you can see, all three of our games have very different play styles and target different audiences in the RTS universe. If you have more questions please feel free to ask.