Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Does having a single save really make sense for builder/tycoon style game?
It's rather clunky having to go out of build mode entirely in order to set them to an appropriate value, especially when we don't know if we have picked the right size of emitter. Like, I put down a small aircon unit, come out of build mode and only then realise that a large one is needed and I have to go BACK into build mode to remove and replace it.
One way of improving this would to show an emitters setting range in the item's description on the build menu. That way I know that -50 humidity requires a number of small units or just one big one - without spending money to get it wrong...
2. let player control the guard ( when the based get attacked, it can turn into rts game)
3. enemy base or shop in map
4. let player send squad to attack enemy base or shop ( Why player can't fight back? )
5. when player press anything in the menu , it should play a sound effect and animation
6. when player build a thing , it should play a sound effect and animation
7. remake the UI , make it more clearly
8. make random event ( phone call mission / special customer / gift ...etc)
Perhaps have a 'sales' manager role in the factory to find and supply neighbourhood dealers who'll look after specific areas of the city or maybe each front business could have a local dial-a-delivery, a Deliver-U-Drugs or Just Get High sort of thing, to help shift stockpiles in bulging storerooms...?