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thx for the game. Have a nice day.
Hi maybe you dont have the stars for your dryer or for the cutting bench. You need those to have stars.
ABILITY to short the drug sales with risk of them realizing and retalliation
cartel persuasion , work with or against them, risk it for the biscut
Give the ability to bribe dirty cops/legislator
cant remove road tiles
cant exit to main menu
ability to name drugs/strains etc
money/pricing all should be selected by the player
starting intro as a high schooler growing weed and selling in town and school/university,
work your way up to buy a business, and go all the way to owning a customizable mansion with topless hookers. private jets, new city etc. GIVE SOMETHING TO SPEND CASH ON!!
And why washing machines and dryers break even no one use them, this is simply stupid game mechanic, even I understand it's easier to make so by dev I would prefer something more realistic mechanism.
Save slots please, one save is killing me, specially cause default settings have autosave 5mins on.
It had a temperature requirement :D
You can click on it (with the build menu closed) and see what temp it needs and place a aircon unit nearby
You can move from front to front with , and . :)
For Staff Tasks it's Nuggets followed by Pieces but on the appliances it's the correct way round, Pieces before Nuggets. Until you buy the second star licence you can't makes Nuggets but that's the first chicken task listed for your staff.
scaling: at this stage of the game buying land to add 2 workers for 20k is totally pointless as it would take forever for them to pay off their investment cost. also due to how the game scales thats the only reason to buy the land bc ill never stretch the factory to those lengths.
also somewhat related is the micro-managing aspect becomes too much at this stage. with a 50 worker factory and i think 8 or 9 cars with 6 fronts im spending the whole day managing the deliveries screen. that screen in particular i feel could be optimized as its annoying when orders stack on top of each-other and i cant really read them.
oh speaking of deliveries *please* make the order pop-up just one page long. i dont need a first page that says they're having a party. i dont want to have to click the arrow to find out whether its an un-timed or a rejection because managing a delivery in 16 minutes is impossible. also ive noticed if a car goes to a front and that front doesnt have any room in the storage room it just sits there waiting, even if it could take those to another front. an option to just select a car to make deliveries to the lowest-stocked front would do wonders for the tediousness of the management at this stage of the game.
--You should be able to place high hanging items, like the artificial bright light, over low objects like the cannabis beds.
--If a product is already packaged in a box, it should be much harder to contaminate it and should not immediately be contaminated if a worker drops it.
--Make it so there is an actual difference between different light/heat sources. Currently a weak artificial light casts the same intensity and pattern as a bright artificial light. So it makes no sense to currently buy the "upgrade" when it costs more and does the same.
--Allow a person to assign routes/areas for delivery drivers so that they automatically add an order if it matches their route/drug type.