Lust from Beyond
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Lust from Beyond

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VR
Any chance for VR support?
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Showing 1-15 of 46 comments
Amanda Moon  [developer] Apr 27, 2019 @ 8:32am 
Hello!
It depends of Stretch Goals on Kickstarter! :)
Naddition Apr 28, 2019 @ 2:10am 
I will absolutely back this project for a chance at VR support
tamanegi Apr 28, 2019 @ 3:49am 
Agony
Visage
Underworld Ascendant

VR Stretch Goals never make it.
Don't do that if you can't.
▷▲▽𝗶◁ Apr 30, 2019 @ 4:55am 
Originally posted by Amanda Moon:
Hello!
It depends of Stretch Goals on Kickstarter! :)

I still do not see a VR support in the stretch goals update



Originally posted by tamanegi:
Agony
Visage
Underworld Ascendant

VR Stretch Goals never make it.
Don't do that if you can't.

Agony = 100% true (but hope still up with the last communication of Madmind)
Visage = VR support is planned when the game will be complete
Underworld Ascendant = VR support has never been announced (officially)
Last edited by ▷▲▽𝗶◁; Apr 30, 2019 @ 5:39am
danro Apr 30, 2019 @ 9:54am 
Originally posted by ԀΔ√!Ԁ:
Originally posted by Amanda Moon:
Hello!
It depends of Stretch Goals on Kickstarter! :)

I still do not see a VR support in the stretch goals update

She said that it depends. Which means that it will depend if it is taken into the stretch goals list or not. Depending on how things develop.
Last edited by danro; Apr 30, 2019 @ 9:55am
Luriam Apr 30, 2019 @ 12:45pm 
VR support would just be icing on the cake for a game that's already shaping up to be one of the most exciting releases in the near future :ooh:
Qant Jun 4, 2019 @ 12:42am 
i am already played demo with VORX its AMAZING! Try it! My profile is in the cloud,
Qant Jun 4, 2019 @ 12:45am 
Originally posted by Amanda Moon:
Hello!
It depends of Stretch Goals on Kickstarter! :)
Amanda... i bag you, let your devs know. All what we need (to play a minimum) its a posibility to run and play in VR natively with real world scales, which is not to dificult to implement. Its not need to change controls and mechanics i understand its a lot of work.

For example i played olñd version of Observer like this. There was a bug with Unreal so when you run game with "-vr" from comand line it was run game in VR mode inside the VR headset. So please, if this is possible, for me its anough.

Thank you.
Last edited by Qant; Jun 4, 2019 @ 12:47am
Edigs the Cat Jun 4, 2019 @ 1:13am 
Originally posted by Amanda Moon:
Hello!
It depends of Stretch Goals on Kickstarter! :)
So, looking at all stretch goals on Kickstarter (all are revealed now) there was no VR stretch goal at all? Your comment was misleading. I pledged and advertised your Kickstarter in VR community, based on your comment about possible VR support.
Last edited by Edigs the Cat; Jun 4, 2019 @ 1:13am
Abystoma Jun 10, 2019 @ 12:06am 
Yes please.
havelyon Oct 28, 2019 @ 1:45am 
Hi! At this moment we're focusing on a standard version. After that, we'll consider to support VR :)
▷▲▽𝗶◁ Oct 28, 2019 @ 4:23am 
Originally posted by havelyon:
Hi! At this moment we're focusing on a standard version. After that, we'll consider to support VR :)


OH YES !!! thank you []-)
Michelangelo Dec 1, 2019 @ 10:54am 
Originally posted by havelyon:
Hi! At this moment we're focusing on a standard version. After that, we'll consider to support VR :)


Please!! instant buy when VR is confirmed.

I'm pretty confident of the unity support for VR. Even Valve can provide support on the engine to add a great title to the portfolio.
havelyon Dec 2, 2019 @ 12:27am 
Originally posted by Michelangelo:
Originally posted by havelyon:
Hi! At this moment we're focusing on a standard version. After that, we'll consider to support VR :)


Please!! instant buy when VR is confirmed.

I'm pretty confident of the unity support for VR. Even Valve can provide support on the engine to add a great title to the portfolio.
We'll consider that. But standard PC version first ;)
DeepDiveVR Sep 5, 2020 @ 2:27pm 
hi devs.....please implement at least 3dof vr headset support only. we can use joysticks for control the game.... please
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