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That said, the games aren't directly connected so you can play whichever you want.
As for Grandia 1 the story is better, nothing amazing but it is a fun adventure romp with a nice little immersive world. It features two main characters Justin and Leena (about same importance, wont spoil too much), and various side characters. Some of the towns are honestly incredibly crafted and immersive on a level other games, even something like Xenoblade series, do not offer such as the starting town. Unfortunately, while many of the other towns are really detailed they lack any meaningful interaction or interesting stuff and are, in the end, just bloated chunks of town to explore. Something like Legend of the Dragoon handles this approach far better. Still, its various locals has its moments. The characters are often interesting, if not a bit cliche at times, and fairly fun/entertaining. The battle system is also a fun little interesting combat system, if not actually a lot simpler and kind of bloated than it may initially appear. Still, the combat system in this franchise is actually one of the more favored in JRPGs so you may end up liking it a good deal.
This game is long, like incredibly long, compared to your average JRPG. While it does have some filler along the way it is largely a linear forward moving affair and you rarely revisit prior locations as your adventures propel you forward. This is comparable to longer Tales of games and as it is rather linear in overall nature you get a lengthy journey of content, guaranteed.
Grandia II COMPARED to Grandia I is mediocre.
I think it still holds up pretty well as a RPG in general and a good entry point to those who want to understand Grandia's battle system too, as it's easier to understand compared to Grandia I's.
Then you play Grandia I for the story and leveling system, and Grandia Xtreme for the battles! :D (The less we talk about Grandia III the better...)
Grandia 2 is fine mechanically (and the voice work isn't as narmy), but the story and characters don't compare to 1. When you go from the enthusiastic and endearing Justin to the angsty, whiny, dickish Cloud-wannabe that is Ryudo, something's gone terribly wrong.
Gear/Item-management is hot garbage in the first game. And not just that but it's so bad that's it's on par with early jrpgs from the 80s and then some. Once you play the 2nd game you'll realize just how flawed it is and why they didn't use existing ideas from yesteryear.
The worst part is that you're stuck with it during combat which becomes a "challenge" in itself for no reason other than being a reason that has to exist. It would be like making the ATB bar in FF games take 5min to fill up because reasons.
What made it even more enjoyable though was the combat system. I just loved the way you could interrupt even bosses by smartly timing your attacks.
I consider 1 to be in the rank of Zelda/FF7/Xenogear of PS1/SS/N64 Era
interesting :3