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I don't think rotating a texture is taking many effort or time.
Here it is:
https://www.reddit.com/r/grandia/comments/crmjsa/grandia_hd_collection_bugs_feedback/
This will be the same as the version that already released on the Switch a few weeks ago.
So there is no option to turn off the sprite filtering and they use the PsOne assets.
Maybe modders will fix it down the line.
Honestly though, those textures in Parm are imo the least important aspect in this remaster. I'm hoping they fixed the audio issues, like cutting sound effects and boss music desynchronization.
The original had a Lightning Sword bug where the AI would always use it and play in Japanese audio.
Training Water magic by staying in acid pools would mess up the audio at some point.
The last dungeon played some messed up grouping of different sound fx after winning a battle.
also wow theres a lot of changes to how the town floor pattern looks like its night and day vs Saturn version .
They made a statement back in September that they were working to fix some of the reported issues, and that's why they pushed back the PC release. Though as far as I know, they haven't outlined what the extent of the changes will be--so I'm a little nervous that we're this close to launch without patch notes on that front.
I agree, the floor textures are one of the biggest problems. In any case one of the most visible.
I really hope that GungHo will do its best to solve it.