Subverse
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Subverse

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Mod is love. Mod is life.
Basically, I just want to ask if FOW are planning to make Subverse mod friendly. Maybe you could add Workshop comparability. Maybe even a creation kit.

I know that FOW are working hard, and making Subverse the best game it can be. But mods can make any game better.
Originally posted by Nutter Jellies, Esq.:
Regarding mod support, it is a complicated issue and you can learn more regarding Unreal Engine 4 Modding: https://www.unrealengine.com/en-US/faq?active=mods

As mhenryblack stated, if mod support becomes a feasible option the Studio will be forthcoming.
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Showing 1-12 of 12 comments
bgray9054 Jan 5, 2020 @ 6:59pm 
Since Studiow FOW is a new company in the gaming arena, I wouldn't have mod support expectations, but I absolutely agree with you 100% OP - mods make almost every game out there, better. While I don't have any skill myself in the modding arena, I know people who do, and I've even gone so far as paying modders in the past to do work for me with certain games to make changes I wanted. So it's definitely a great thing - it also helps keep games alive long after their shelf life has (or should have) expired.
Last edited by bgray9054; Jan 5, 2020 @ 7:00pm
KOS-MOS Jan 5, 2020 @ 8:20pm 
Mods are always awesome. :)
DeathGun Jan 6, 2020 @ 9:29am 
Originally posted by Brian Orcus:
Basically, I just want to ask if FOW are planning to make Subverse mod friendly. Maybe you could add Workshop comparability. Maybe even a creation kit.

I know that FOW are working hard, and making Subverse the best game it can be. But mods can make any game better.
+9999999999 ps i am modder.Engine?UE4 OR Unity?
Last edited by DeathGun; Jan 6, 2020 @ 9:31am
RogeHen Jan 6, 2020 @ 8:37pm 
Well, the last time I modded anything it was games from the early 2000's, so maybe things are different with more modern engines. But in my own experience games shouldn't be inherently more difficult to mod than not, it just depends on how much of the game's guts they leave hanging out in public view. Not that they have any obligation to do so, and of course more complicated stuff would be inaccessible to most folks anyway.

Assuming they make a mod kit or leave files accessible, a lot depends on what you have in mind too. Basic re-skins or sound edits, like you wish Demi were more green and less blue, or you want the gun reload sound to be a sexy moan? Easy. You want to change character models like in Haydee? It should be doable, but more complicated and it'd almost guarantee screw ups in the animations. It just gets more problematic from there, and of course this is a game, not a game maker.
bgray9054 Jan 6, 2020 @ 8:59pm 
Ya, I'd love if they could enable mod support with regard to texture modding and meshes as well, maybe you want Fortune's boobs to be a little bigger, and maybe add some nipple studs to them and a navel piercing...modding is good. :D
mhenryblack Jan 6, 2020 @ 10:13pm 
Originally posted by ProtoModding:
Originally posted by Brian Orcus:
Basically, I just want to ask if FOW are planning to make Subverse mod friendly. Maybe you could add Workshop comparability. Maybe even a creation kit.

I know that FOW are working hard, and making Subverse the best game it can be. But mods can make any game better.
+9999999999 ps i am modder.Engine?UE4 OR Unity?

UE4.
mhenryblack Jan 6, 2020 @ 10:14pm 
The team has stated that their are no plans for a workshop or official mod support. If that changes, I will up date everyone.
DeathGun Jan 7, 2020 @ 2:13am 
Originally posted by mhenryblack:
The team has stated that their are no plans for a workshop or official mod support. If that changes, I will up date everyone.
my advice is to make the gameplay take you to a point on the map "the woman" and perform a sexual act for the truthfulness of positions I recommend as much variety as possible, 2 games can give an idea of ​​what I'm writing, the mobility of "house party" and the amount of sexual positions of "bonecraft". As regards modding just give the possibility to export textures and models and to be able to re-import them if you can also sounds there are already programs that do similar things like umodel but I don't think you can reimport them with this program
Last edited by DeathGun; Jan 7, 2020 @ 2:20am
Hexerin Jan 7, 2020 @ 2:14am 
I'd be genuinely surprised if there isn't a decent selection of at least basic texture mods (stuff like custom outfits for the gals) within a month of release, regardless of whether the game has innate modding support or not.
Metharius Jan 7, 2020 @ 3:08am 
imb4: shrek mods
DUCK Jan 7, 2020 @ 4:25am 
Mod: overwatch going to africa Mod: Combine DF and animation tool. Mod: Girl party Mod: Boneless Bones edition Resources needed: Mod: Dynamic animation tool Mod: Scene configuration tool Mod: Advanced Camera tool extension Mod: Advanced light tool Mod Manager
But in the end, it was not worth it.
It was all ogre now, would shrektify again.
A moderator of this forum has indicated that this post answers the original topic.
Regarding mod support, it is a complicated issue and you can learn more regarding Unreal Engine 4 Modding: https://www.unrealengine.com/en-US/faq?active=mods

As mhenryblack stated, if mod support becomes a feasible option the Studio will be forthcoming.
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Showing 1-12 of 12 comments
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Date Posted: Jan 5, 2020 @ 2:04pm
Posts: 12