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at least the ability is useful, much in difference to Sanguinus' one. With the Raven Talons you will only use the ability to get into stealth anyway.
a) use units (e.g. stealth / sentencing) also Apothecarion and so on and try to keep board presence (therefor ignore reckoning)
b) focus on tactics and reckoning (similar to Khan), use ability to get into stealth when possible (just like precog on Nassau).
c) have a mix of fast/flank and few high-priority units (mortar carrion, Mortecher, Jubac, Apothecarion, ...) to get reckoning if you enemy insists to clear your board, which he has to unless he wants to get punished by your units.
also that 1 damage ping is very useful versus Angron for instance to even the score each turn...
As the devs said however not every reckoning is made as a win condition or something you get for free. Horus strongest decks dont go for his reckoning. Valdors reckoning is hard/situational to get off, but if he does its usually game over for your enemy. Guillimans and Sanguinus, as well as Ferus Manus are all very similar but different in details. Angrons and Russ' are last turn gamechangers though Angrons is stronger in my book...
some say Khans is too easy to get and easier than Curze. I beg to differ. Curze gets his at 10E no matter what. Khan needs to avoid any board presence which is a death sentence versus control WLs like Mawdrym, Samus, Caleb Decima,...
With his ability, you can punish any deck about small troops and most of the rush, with 40 HP tactical decks have some difficulties...
An amazing commander.
you could post your deck here and we can have a look at it.
*
* Warlord: Corvus Corax
*
* 1x Shadow-Walk
* 1x Curse of the Raven
* 2x No Witnesses
* 2x Numas Squad
* 1x Solaro Bikes
* 1x Seek and Destroy
* 1x Wonders of Tizca
* 2x Inescapable Cell
* 2x Fury From Above
* 2x Scimitar Jetbikes
* 1x Informant Network
* 1x Krak Grenade
* 2x Goldstone's Hunters
* 1x Torvaec Squad
* 1x Apothecary Coleman
* 1x Javelin Speeder
* 1x Moradus Squad
* 1x Guerrilla Warfare
* 1x Rain of Fire
* 2x Mor Deythan
* 1x Planetary Purge
* 1x Shadow Wardens
* 1x Dark Fury
*
AAxDb3J2dXMgQ29yYXjbBt8C3gLgAuAC5gLmAuQC5ALGAsYCxwLJAskCzALNAtAC5QLVAtUC2gLXAvMBwAbnBP0I2ArKAbEBsQHLAg==
* Corvus Corax
*
* Warlord: Corvus Corax
*
* 1x Shadow-Walk
* 1x Hit and Run
* 2x Curse of the Raven
* 2x Solaro Bikes
* 2x Numas Squad
* 1x Ambassador Melgator
* 2x Scimitar Jetbikes
* 2x Goldstone's Hunters
* 2x Inescapable Cell
* 1x Ekra Trez
* 1x Deliverance
* 1x Jubac Starsight
* 1x The Raven's Talons
* 1x Apothecary Coleman
* 2x Ordaris Squad
* 2x Javelin Speeder
* 1x Umbra Secundus
* 2x Moradus Squad
* 1x Shadow Wardens
* 1x Dark Fury
* 1x Kaedes Nex
*
AAxDb3J2dXMgQ29yYXiJB94C3QLfAt8CxwLHAsYCxgLJAskCsQGxAeYC5gLmBOoC5wLMAs8CzwLNAs0C6wLQAtAC2gLXAtsC+wGyAQ==
It is pretty decent, although I personally do not like single cards. Like Shadow-Walk is nice on Jubac for instance, but what are the chances that you get both at the same time?
in your case you however have way too many single cards. that will greatly reduce the consistency of your deck. When you lose, how often did you think, man if I had drawn this copy of X I would have won or something like that?
A deck Iam testing at the moment is:
* Corvus Corax
*
* Warlord: Corvus Corax
*
* 2x Void Engagement
* 2x Curse of the Raven
* 2x Numas Squad
* 1x Ambassador Melgator
* 1x Deliverance
* 2x Inescapable Cell
* 2x Scimitar Jetbikes
* 1x The Raven's Talons
* 2x Artillery Strike
* 2x Guerrilla Warfare
* 2x Javelin Speeder
* 2x Moradus Squad
* 2x Umbra Secundus
* 2x Rain of Fire
* 2x Planetary Purge
* 2x Mor Deythan
* 1x Kaedes Nex
*
ABFIZXJyIGRlciBTY2hhdHRlbokH3wLfAucC5gLmAskCyQLqAuUC5QLNAs0C0ALQAusC6wLbAu4E7gTSA9ID/Qj9CNgK2ArGAsYC1QLVAvsB
Its going a bit more for reckoning than Skuff Ds one, but some ideas are similar.