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If you want clarification, 2K was originally Visual Concepts before it was acquisitioned by Take-Two. It wasn't summoned by Take-Two. This had also happened in 2005, with Rockstar's acquisition being in 1998, originally called BMG Interactive.
They were both entirely separate independent studios, both acquisitioned by 2K and had name changes as a result. 2K and Take-Two are not the same Company. 2K is a subsidiary that used to be named Visual Concepts.
This isn't me being rude, man. You're just genuinely objectively wrong, here.
Im not sure if you are misleaded, or you are just lying,
The owner of the 2K is the T2.
And no, after Daniel Vavra with some the others left the company because of the abuse, the company kicked out the rest of the developers (if i remember right 40 members) "right after" the success of the Mafia 2 in the market and critics at the release, there was nothing named Mafia 3.
Uh.. I know. That doesn't mean 2K and T2 are the same company, and that 2K owns Rockstar. By your logic, Rockstar and T2 are the same company, too.
I literally explained this.. Thoroughly. Did you genuinely not read what I said or are you having difficulty understanding?
Here, i'll explain it again.
The parent company of 2K is T2. The parent company of Rockstar is T2. 2K used to be Visual Concepts while Rockstar used to be BMG Interactive. They are both owned by the same parent company. Are you not reading both what I say as well as the wikipedia articles that YOU sent?
I'll also use my analogy again. What you're saying, is like saying DreamWorks Animation owns Universal Animation Studios, because they have the same parent company (Comcast).
This isn't true. I can literally show you gameplay footage of the failed and unreleased projects at 2K Czech before it got structured as we have some of these on-file, namely, Enemy in Sight, one of the cancelled projects.
I'll quote 2K Czech's involvement with Mafia 3 here:
The game was first rumored in August 2011. In November 2012, 2K Czech, the developer of the original Mafia and Mafia II, announced that the company was working on a "top secret, AAA game". However, the company was later restructured on January 10, 2014, and the main studio in Prague was shuttered, with resources being allocated to a new headquarters in Novato, California. A new studio called Hangar 13 was established by 2K Games in Novato in the same year. Rod Fergusson, who had just left 2K's Irrational Games after completing BioShock Infinite, had originally been in charge of Hangar 13, but later left as a result of creative differences with how he wanted to take the game. Instead, Haden Blackman, who had previously worked with LucasArts, was named as the lead to oversee the project.
It's also worth noting that the Mafia DE remake was worked on by a lot of people who also worked on the original.
Well, still. I'll correct it regardless. It's important for you to know that.
'alleged' abuse, and considering Vavra is very vocal about, well, everything, it's hard to believe his every word. and rest fo the devs? they were 20-25% of all staff at best, you're wording like they laid off every last one of them.
in this part you were right, i must be misremembering stuff with all those subdivisionaries of 2K.
we were talking about different events.
but still, sept 2011 is 1 year after the release of Mafia II and it's hardly 'right after', and of course they were talking about sequels, typically talks about sequel begins even before the past installment' release. it's not exactly branded as Mafia 3 at that point, sure, but 2K wanted to milk the sequel as soon as possible.
Just to help you out;
They were working on their version of Mafia 3 and a game called Enemy in Sight when 2K got restructured.
Mafia 3 also started development in 2010-2011, faced creative differences, and was rebooted/restarted roughly 7 times between 2011 to 2013, while everything was getting sorted out.
Wikipedia
This is the note of ownership of Take2 on the Mafia (and as we know the GTA too)
On 8 January 2008, Take-Two Interactive announced that they acquired Illusion Softworks for an undisclosed sum.[8] As a result of the acquisition, Illusion Softworks became part of Take-Two Interactive's 2K label under the name 2K Czech.[9] According to Take-Two Interactive's chief executive officer, Ben Feder, the agreement was made to expand the company's "strategic focus on owning high-value intellectual property".[10] In July 2011, several people left 2K Czech, and along with former members from Bohemia Interactive, opened Warhorse Studios, which would produce Kingdom Come: Deliverance later on in 2018
So they just had a very few months on MAFIA III, i did't know that
Wiki: third Mafia instalment which had started production between late 2010 and early 2011
For a very few months, the most possibility is the Publisher who wanted something totally different, and we can see what they done with the Hanger game on it. no need to mention that the Mafia was like a child for the Daniel Vavra, he would do anything for it if it was possible and you can see his love to his child in his another child's intro/start of Kingdom come: Deliverance.
You're literally proving my point, you realize that, right?
If you were trying to rebut anything I said, you only provided more evidence to what I was saying. Unless you were trying to confirm if I was correct or not, in which case, uh.. Thank you?
Sure, you are welcome then,
I said 2K is a label of T2, the arm production for T2 (from the start) or whatever you name it.
I'm happy we are agree on some points.
No, you didn't. You said that 2K and T2 are the same company, and that 2K owns Rockstar, which is extremely wrong.
You proved that 2K is only a subsidiary of T2, not the same company as T2, and as a result does not own Rockstar, which is what we have been saying, especially me.
Not only that, but you're wrong about it being it being 'the arm production for T2 from the start', because it wasn't. Rockstar was, as Rockstar became a subsidiary since the 90's.
The owner of the Rockstar brought the Mafia and destroyed it (the classic version by removing the files and not adding at least wide screen option while optimizing GTA3 very well and new version by removing the lore parts of the game with the shiny graphics to gain some profit from kids while s***** on the Mafia.
***T2 owns Rockstar and brought the Mafia under the label of 2k.****
***T2 brought the Mafia under the label of 2k*** is exact not from Wikipedia.
What is your point exactly?
That is seriously not at all what you said. I'll literally quote you to prove it.
(Note, this isn't what your original wording of it was, you edited it afterwards. However, what you originally said is preserved here, both in previous quotes from others in the thread as well as my replies:)
On that note:
Correct.
Also correct, because 2K was previously Illusion Softworks. It's still the same company, it simply had a name change.
True, but irrelevant, because 2K isn't a company T2 made. T2 acquired a previous company, and that company changed it's name as a result due to it's new parent company. It wasn't a company that T2 created, and then bought the rights to Mafia with this new company. Because they didn't make 2K. They bought Illusion Softworks which then changed their name to 2K after they bought the company.
My point was that T2 doesn't decide what Rockstar or 2K does. T2 is a holding company, it doesn't make executive decisions telling 2K and Rockstar what to do. It owns Kerbal Space Program, for pete's sake. 2K and Rockstar are their own companies which are able to make their own decisions, and GTA 3 getting that polish and mobile port had literally nothing to do with Mafia's development, considering it wasn't even Rockstar that made those ports[grovestreetgames.com].
First you say 2K and T2 are literally the same company (they're not, 2K was just acquired by Take Two so that T2 could be it's Parent Company, 2K is still it's own studio making it's own decisions. T2 is also the parent company of many franchises and games, and Rockstar owns way more influence over T2 due to Rockstar being founded at around the same time as T2), and then you say that they told Rockstar to release mobile ports and polish GTA 3 instead of taking care of the Mafia franchise when they didn't even do that, since Rockstar wasn't even the ones that developed the mobile ports anyway. My point is that you fundamentally do not understand how companies work, and that you are either very misinformed, or just straight up do not know about a lot of things, like when you thought Hangar 13 was just a "bunch of newbies", or how you didn't realize Mafia 3 was in development hell for many years through multiple generations of 2K employees, or how only a fraction of a percent of original staff were booted.