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I’ve played some very exceptional games like CrossCode and Rain World, which deliver well crafted and highly unique experiences that’ve stuck with me for years after playing them, that nonetheless went largely unnoticed and didn’t garner a lot of popularity until possible a long while later. And yet, literal joke games like Goat Simulator and Getting Over It - titles designed for the explicit purpose of being bad games - end up finding plenty of notoriety on the basis of, “Funni YouTube man played it and made me laugh.”
I also feel that claiming Hollow Knight could’ve been buried and forgotten by its issues at launch is a bit hyperbolic. You’re forgetting just how awful some games can be, and still somehow ride out the storm. Bethesda can have game-breaking that wipe inventory items, and can literally dox peoples’ personal information on their preorders, yet the game at the heart of these controversies, Fallout 76, is still around today. I find it hard to believe that Hollow Knight was buggy enough to be considered not worth playing, by most early players, when the gaming community’s standards are as deep underground as the Abyss.
On the one hand, I think it’s entirely fair to argue that Hollow Knight certainly brought a lot of attention and interest into the genre.
But on the other hand, I also think that many aren’t aware that plenty of notable metroidvania games were being released and / or developed around the time of Hollow Knight’s launch and prior.
- Cave Story was released in 2006.
- Dust: An Elysian Tail was released in 2012.
- Axiom Verge was released in 2015.
- Ori and the Blind Forest was released in 2015.
- Salt and Sanctuary was released in 2016.
And there was also Dead Cells in 2017, which did originally market itself as “roguevania”, placing a big emphasis on being inspired by Castlevania and its ideas from Symphony of the Night.Those are just a few of the more prominent examples, but the point is to illustrate that the genre was getting a lot of love already by the time Team Cherry hit the scene. They might’ve elevated it to a new height, perhaps, but it’s rather iffy to say that metroidvanias were dead at that point.
My problem with this statement is that it’s making the assumption that Team Cherry is trying to meet the unrealistic expectations of certain fans who’ve let their hype get out of control.
Team Cherry is a three-man studio whom aren’t bound to the whims of a marketing department. They don’t have some guy out here, like Leth for example, being like, “Yeah, it’s gonna be the biggest game ever! This is the metroidvania to end all metroidvanias!” No, they advertised the game as exactly what it is: a sequel to Hollow Knight, which looks to improve upon what they did in the first game. I think that if you’re expecting Silksong to be more Hollow Knight, but with some changes made to make the formula a bit better, then your expectations will likely be met.
This problem of “the hype not being met” is partly the responsibility of the individual to take accountability for. Were they to release a poor quality product that cut corners or felt like a cheap cash-grab, that’d be one thing. But if you’re sitting there picturing all of these different scenarios, where you expect Silksong to have this feature or that idea, and then you’re disappointed when it doesn’t, they cannot do anything about that.
Trying to make a game that matches whatever ideas people can come up with in their head is a feeble effort that you shouldn’t bother inventing time or energy into, because people can come up with any sort of crazy stuff.
My take on this is that the game has ceased development, at least in terms of having new content added to it, and that Silksong is currently in a finalization stage: bugs being polished, ports being assembled and approved with the platform holders, and most importantly, a proper release window being worked out.
The fact that they’ve been doing these free trial periods on the Switch for the first game suggest to me that they’re looking to get the last few people on board with playing Hollow Knight before the sequel comes out, and that we won’t be seeing the game until some time after those trial periods are concluded, including in places where it hasn’t come yet such as North America and Australia.
When the original Hollow Knight was released they had a limited budget and had to cut corners and release things they did not feel were perfect or polished. But it was at least something.
This time around they have infinite money and time and they will never call it done because they dont have anything to put pressure on them to release. It will be like Duke Nukem Forever who had a bunch of half done versions of the game that all got scrapped over its 13 year development. Because it was not good enough. Eventually it was sent to a new developer who did a rush job of it and the rest is history.
What Team Cherry really need to do is to release a prologue or something and then decide that this part of the game is finished. That way they no longer have to care about that part. Whats released is done and it no longer needs to be improved.
I also would be surprised if they really had an infinite budget. Is Hollow Knight still that profitable for them? After all this time since release with no news, one can only hope they're doing well keeping the lights on.
They could have released so many games this year:
- Metroid Prime 4 (7 years of development hell)
- a new Donkey Kong Country (10 years of development hell)
- a new Mario Kart (10 years of development hell)
- a new main line F-Zero (11 years of development hell)
What do they do ?
They slap an AI upscale filter on DKC Returns from 2010 and resell it for probably 60 $ on the switch and that's literally it. 😂
Team Cherry not communicating for 5 years is nothing against Nintendos shenanigans over the last 10 years.
DK Country never had "dev hell". Its just a series on pause.
Mario Kart never had "dev hell". They were busy updating 8 for years.
F-Zero never had "dev hell". Since Nintendo only though about that series for a second with the battle royale game, and then forgot it existed again.
The only one on there that actually did was Prime 4, and that was a case of throwing away the original version in favor of completely restarting with the original dev studio instead.
Updating Mario Kart 8 for 10 years ? 😂
Lets call it what it is, double dipping.
Doing low effort ports of 8-10 year old games and selling them for 60 $ ! on the switch has become their goto move over the last 10 years. Tropical Freeze, DKC Returns, Luigis Mansion 2, Super Mario 3D World, Pikmin 3, Mario Kart 8, Toads Treasure Tracker, .....
Also not true, Pikmin 4 was in development hell for over 10 years.
Miyamoto even acknowledged that multiple times.
What was Retro Studio doing then, from 2014 - 2019 before they started development on Metriod Prime 4 ? Another development hell situation.
And how do you know that another DKC is not in development and will release on the switch 2 ?
I love Nintendo fanboys, they are the most delusional ones ;)
And I say that as someone who owned most of their systems (Gameboy, Super Nintendo, N64, Gamecube, DS, Switch). Their development teams are great, but their management suck since 20 years now. So many dormant franchises, which could be put to good use:
F-Zero, DKC, Wave Race, Mario Kart, Metroid Prime,....
Pikmin 4 was definitely in dev hell. But you never mentioned it, and its been long released at this point. So kind of irrelevant.
Saying series like DK, Mario Kart, are in dev hell is like saying that Pikmin is in dev hell because 5 hasnt been announced (regardless that it just got content). Or Super Smash Bros is in "dev hell". Just factually wrong.
Fzero isnt in dev hell, if it was never in development to begin with. So saying more forgotten series are in "dev hell" makes no sense.
Its not even a "fanboy" thing. Its just a lack of you knowing when "development hell" applies.
You mean like assuming that a new DKC or Mario Kart is not in development ?