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Many game have done it perfectly fine. It's far from "practically impossible".
That still doesn't make sense. How does someone else's lack of accomplishment in beating it in the normal but able to in easy detract from your accomplishment?
Again, WHY is this an issue? Why does it MATTER if it 'breaks the way you approach a boss'? The whole point of easy difficulty is that it's, ya know, easy.
But of course. We can't have the dirty casuals enjoying things now can we?
You think they are reasonable, I think they aren't. Your arguments boil down to 'easy mode is bad because people can beat them without being as good as someone who can beat it on normal'.....which is exactly the point of an easy mode. It's like saying fast food is bad because you don't have to cook it yourself.
Here's a good video on the subject
https://youtu.be/nIWivb-8C1w
Why is it bad?
Because lots of people, who can beat the game properly and get much more joy from it, will trick themself by changing difficulty settings to "easy mode" as soon, as they'll die 1 time to a boss...
The first time you fight a hard boss in games like dark souls, it may feel like fighting irresistible wall. But if you don't have option to "give up and cheese", you'll try it again and again, untill you win.
Because of "easy mode", they'll never know, how good it is to learn and beat that boss properly, they'll never know, how skillfull they can be and that a "wall" is actually a door and all they needed is just to find a key.
And if you're one of minorities, who can't remember attacks, and if you care only about story and visuals, why not just "play" the game on youtube, or install some immortality mods?...
I just have to ask....so what? Why does it matter to you if other people do this? How does it affect your life that someone experienced a game in a different way?
Saying " you'll try it again and again, untill you win."....except that's simply not true of everyone. The 'wall' for some people is actually one that isn't breakable. Not everyone is gifted enough to be able to overcome it. It's a simple fact of life. Hell for many people it's an accessibility issue and not even a skill one.
Now obviously the developers have zero obligation to add anything. But the argument that "it's bad because you won't feel as accomplished" is absolutely ridiculous, because at the end of the day, video games (for most people at least) are about fun and a lot of people DON"T find the idea of spending two hours doing the same thing over and over just to progress in a game fun. Video games should not be like learning an instrument.
Except it's not? I mean, we're talking about a general concept here. Hollow Knight isn't some unique one of a kind game no matter how much some special snowflakes seem to think it is.
It's also interesting that you've brought up modding before -- there's a mod-based easy mode for HK that I think actually solves the so-called 'problem' of easy mode balence pretty well. Here's the specifics:
- All charm costs are reduced by 1
- Sitting at a bench gives 2 free lifeblood masks
- Nail damage is increased, using the formula dmg = 8 + 5 * upgrades. (compare: base game gives dmg = 5 + 4 * upgrades)
- Soul collection is increased by 6 per nail hit (with no charms, 2 hits now allows a spell or focus)
- Focus time is reduced by half
- Dying no longer loses geo or causes a shade to spawn
Note what it doesn't have? It doesn't have being able to tank more. It gives the player a somewhat minor power upgrade but bosses still don't die quickly. Rather, you simply get more resources in what you can do, don't have to worry about the dillema of healing vs not AS MUCH because of reduced charge time, and you're not punished for doing bad (which if even just THAT were removed would make HK a lot better IMO).
Maybe it's a bit much but regardless you still have to 'beat the boss properly'. You can't just talk your way through a boss especially the later ones.
I think, I explained well why it is matter. Because many people will skip mechanics and all fun NOT because they are bad at game or because they don't like any challenge, but because they'll overestimate, how hard the boss is or because they'll get salty after 1st lose. This WILL ruin a lot of fun for many players. Why do I personally care if other people have fun with the game or not? I don't think a person need a reason to wish other people having fun with a game. + if a lots of people having fun with the game, the popularity of that game goes up and more similar games are done. And everyone happy
In the past, when I playd Dark Souls first time, before I understood what kind of a game it was and knowing nothing about it... If it had difficulty settings - I would just put an easy mode, speedrun content and never would get so much positive emotions from that series. And there are a lots of people who would do the same. That is another reason why I care if people will learn the game or will just cheat on it.
And why do YOU care? As I said before, if you don't like to learn mechanics and care only about story/visuals - you can always play it on youtube or use some mods.
The game not having easy mode will not prevent you from enjoying visuals and story at all. (youtube, mods/cheats) - everyone happy
BUT the game having easy mode will affect all people who will overestimate boss difficulty based on first impression and will put easy mode. - a lots of people not happy.
So....you somehow have knowledge of how everyone feels? Huh.
It matters, because most people who are afraid of being defeated in games, and with that by just a assumption they would undermine themselves and ther possible skill (doesn't matter on what level) in the game and even before starting the game, they would lower the difficulty just to avoid the consequences of a failure (backtracking, getting back currency, retry boss fight) which are part of understanding, improving, adapting themselves. Personally I think games should just have default difficulty and eventually higher one, so the players would start the game on a same level as everyone and they might find, that obstacles the game presents to them are not as hard as they thought would be.
Well, nobody forces them to do it. But it's an encouragment from other people, because it's better to try more times (it can be even 100 or more) than giving up after some. That depends on the players and their individual perception of game's certain challange.
The hardest content in Hollow Knight is optional. The base game doesn't have any imbreakable walls which are impossibe to beat. I agree some are hard, but they are nothing in comparison to for example 10 lvls of GPZ, Absolute Radiance, doing all bindings, or Hall of Gods. I think most people are able to complete the game, but that require some patience, adaptation, and if they fail there is nothing wrong with that. But I disagree that developers should modify their game to please some of potential group of players, who have many different opinions on what game should or shouldn't have, what is important and what is not, and how difficulty should be changed for them so they could easily complete the game without much effort.
Correct.
They may feel the accomplishment, but they should know that this is not a default presentation of challange that the developer has provided, and they have chosen to fight a weaker variant of normal boss.
Not all games are for everyone. And games (certain genres) don't focus only on providing to the player a nice, fun time without any tests through progression. If there isn't any challange then most of the content have less value. Hollow Knight is great because in order to explore new areas, discover new lore, NPCs, quest you had to earn them, often by beating certain challange. Base game is well balaced and rewards for overcoming them are satisfying.
Developers simply cannot please everyone. Certainly not without sacrificing their vison of the game that they would like to give to the players.
True. Which is why as I said, the devs have no obligation to anything. At the same time, if they WERE to want to add an easy mode in, that wouldn't be bad and to say 'it doesn't work in this game because MAH ACCOMPLISHMENTS' is just silly.