安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
it is not yet late to become one
epic says "your money or no game" in place of "your money or your life" where the road to progression is the game in this analogy. there are no other options, you either give THEM the cash, and them alone...or no progression.
in times like that, il don my tricorn and head up the gangway once again, il sooner dangle at the end of the yardarm than give em a cent.
“No Re-Logic title will ever be an Epic Store exclusive. There is no amount of money we could be offered to sell our souls.”
https://twitter.com/cennxx/status/1128408696139198464?s=21
When you buy a steam key on HumbleBundle, directly from the dev, or from any other retailer, valve gets 'nothing'. Valve provides key distribution, cdn services, forums, free p2p networking, and workshop support. The only catch is you have to let Valve sell your game on the Steam store as well. What a horrible horrible company.
The downside to selling steam keys yourself is you have to worry about fraud and customer support, but devs have that choice.
I also saw a few comments claiming pc gaming was great before valve drm, but PC gaming was practically dead do to piracy before Valve saved it by creating a standard and convenience much like itunes dramatically lowered music piracy. Plus, they saved publishers money since before, they had to pay for packaging and shipping on top of the retail store taking 30 percent.
People welcomed Epic, but the only acceptable exclusive in the PC market is a game you developed yourself. Nobody cared about Fortnite not being on steam.
sorry for my probably crappy grammar.
Lol sorry, but did you know that the new version of Denuvo is really ♥♥♥♥♥♥ (game get cracked in less than 2 days) and compagny pay a LOT for Denuvo. So the argument about Valve save the game from piracy is false, but I quite understand your view.
Screw it, I'll bite. The point I was trying to make was not that piracy was stopped because Valve drm stopped cracked games. It was about convenience and a trusted source, that's what people were willing to support (much like itunes did with music). I mean being able to format your hard drive, install windows, install steam and all your games are ready to go with the press of a button. it's just easier and less hassle than pirating. If people can afford it, many will pay for that convenience. That's why GOG can sell drm free games and make a profit.
Anyway, that was just a side topic. I'm more concerned with my point about revenue sharing and how valve takes 0% from keys sold outside steam. I probably should of just stuck to that.
edit: It probably wasn't fair to call that bait, but hopefully I've made what I was trying to say more clear.
it....didn't change outside of a few examples.
what that means is pirates who do this are not buying the game after they cannot pirate it...you are not getting the cash in many cases that you were loosing.
there are many bad arguments for DRM and other anti-cheats, but they are not taking into account the people who just don't buy games with Denuvo or people like me who just neuter it...we show up as pirates in the system, despite paying our entry fee.
this topic was about how epic is a scummy anti-consumer authoritarian games platform and how we are glad that we have had no word of Team Cherry taking a dip in the sewer that is the epic games store...usually a 6 month dip.