Hollow Knight: Silksong

Hollow Knight: Silksong

Jade Jul 12, 2020 @ 7:11am
PLEASE dont put an ugly health bar as some ppl ask here!
Dont listen to them or make it optional atleast. It ruined the last ac games Very bad idea
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Showing 1-15 of 238 comments
vexe00 Jul 14, 2020 @ 3:53am 
Stop whining bitter tears about huge improvements.

Regardless, most games make this feature a toggle on/off in settings. And knowing this developer, I'm sure they'd likely have you waste a badge slot on it.
Last edited by vexe00; Jul 14, 2020 @ 3:54am
Jade Jul 14, 2020 @ 8:35am 
Originally posted by vexe00:
Stop whining bitter tears about huge improvements.

Regardless, most games make this feature a toggle on/off in settings. And knowing this developer, I'm sure they'd likely have you waste a badge slot on it.
Casuals like you might call it an "improvement" but in reality it's unnecessary and ugly feature which destroys game immersion.
Kazmor Jul 14, 2020 @ 8:41am 
Originally posted by vexe00:
Stop whining bitter tears about huge improvements.

Regardless, most games make this feature a toggle on/off in settings. And knowing this developer, I'm sure they'd likely have you waste a badge slot on it.
I woud see it like dirving an automatic car instead of manual transmission. Is it a more effective way to give you that information? Yes clearly. Is it more fun? No clearly.
:)
Melodia Jul 14, 2020 @ 8:42am 
Anyone who calls someone else a 'casual' automatically has an irrelevant opinion.
Kazmor Jul 14, 2020 @ 8:43am 
Originally posted by Melodia:
Anyone who calls someone else a 'casual' automatically has an irrelevant opinion.
Anyone who claims someone else opinion is irrelevant automatically has an irrevleant opinion. Which means not only him, also you and me, everything irrelevant due to self made rules. Wow.
Last edited by Kazmor; Jul 14, 2020 @ 8:43am
Melodia Jul 14, 2020 @ 8:49am 
Heh perhaps. I'm just not a fan of the gatekeeping implied by people who use the term.
Kazmor Jul 14, 2020 @ 9:43am 
Originally posted by Melodia:
Heh perhaps. I'm just not a fan of the gatekeeping implied by people who use the term.
Well, I mean he implied something reasonable in context though. If you woud be a hardcore player you coud easly guess hp or count hits - no need for an hp bar whatsoever. So his assumption is atleast likly true.
vexe00 Jul 14, 2020 @ 11:40am 
Originally posted by Jade:
Casuals like you might call it an "improvement" but in reality it's unnecessary and ugly feature which destroys game immersion.

I'm a pretty hardcore metroidvania fanboy, thankyouverymuch, lol. Not that I even need to defend myself in this case coz this is absolutely not a game for casuals nor are hp bars any related to being casual. It's merely a feature that would make the game more comfortable for some people.

You're being childish and are begging miserably not to make the game more comfortable for people. How about, instead of begging them not to make the game more fun for others, you ask for the feature to be optional instead?

Which is where my suggestion comes in again. If you're begging for immersion and challenge, I'm sure you won't want the auto-completing map that marks your position either. So where's the issue if the developers add the health bars, but make them optional through a toggle in the settings menu, or an equippable charm? After playing the game yourself, you should know the developers ideals well enough. If they add health bars, they'll be fully optional and very likely consume a charm slot.

Originally posted by Kazmor:
Is it more fun? No clearly. :)

This absolutely depends on the player. Some will greatly welcome it because it's a weight off their minds, others will not enjoy it because they'd prefer to calculate it themselves. So yeah, saying "no clearly" is clearly wrong.
Kazmor Jul 14, 2020 @ 11:43am 
Originally posted by vexe00:
Originally posted by Jade:
Casuals like you might call it an "improvement" but in reality it's unnecessary and ugly feature which destroys game immersion.

I'm a pretty hardcore metroidvania fanboy, thankyouverymuch, lol. Not that I even need to defend myself in this case coz this is absolutely not a game for casuals nor are hp bars any related to being casual. It's merely a feature that would make the game more comfortable for some people.

You're being childish and are begging miserably not to make the game more comfortable for people. How about, instead of begging them not to make the game more fun for others, you ask for the feature to be optional instead?

Which is where my suggestion comes in again. If you're begging for immersion and challenge, I'm sure you won't want the auto-completing map that marks your position either. So where's the issue if the developers add the health bars, but make them optional through a toggle in the settings menu, or an equippable charm? After playing the game yourself, you should know the developers ideals well enough. If they add health bars, they'll be fully optional and very likely consume a charm slot.

Originally posted by Kazmor:
Is it more fun? No clearly. :)

This absolutely depends on the player. Some will greatly welcome it because it's a weight off their minds, others will not enjoy it because they'd prefer to calculate it themselves. So yeah, saying "no clearly" is clearly wrong.
Woudnt agree, if you dont do it yourself it cant make fun, it also can not make no fun - you just dont have anything to do with it.
Last edited by Kazmor; Jul 14, 2020 @ 11:43am
vexe00 Jul 14, 2020 @ 11:59am 
Well yeah, it's your opinion after all. Sure, health bars themselves don't add any fun to gameplay, but they're not supposed to. Instead, they are a quality of life feature that makes it easier for some people to enjoy the game.

And if the topic creator felt the need to create this topic, it sounds to me like there is demand for it. Yeah, a charm that wastes a charm slot but displays enemy health seems to be a good idea.
Last edited by vexe00; Jul 14, 2020 @ 12:00pm
MilesZew Jul 14, 2020 @ 8:53pm 
First of all, I think that if done correctly a boss health indicator could look fine on the screen, but I'm still against it for two reasons:

1. It doesn't fit the feel of the game

For example, at the beginning of the hollow knight there is no tutorial, but instead a short level the teaches you the game without expressly telling you. Likewise, for boss fights you have to remember the attack patters and try to figure out how close you are to defeating them, which adds an element of exited surprise when the boss finally dies

2. It gives a significant advantage

tanking hits is a pretty effective strategy on its own, but coupled with a health bar, it's very powerful, which means that if the health bar were to be a charm, it should take up at least two slots
Mosh Jul 15, 2020 @ 9:24pm 
Why would it be ugly? That's only if we have to mod it in. But I trust the devs to correct the few mistakes of the first game and add a health bar.
Sky79 Jul 15, 2020 @ 10:35pm 
Originally posted by MilesZew:
First of all, I think that if done correctly a boss health indicator could look fine on the screen, but I'm still against it for two reasons:

1. It doesn't fit the feel of the game

For example, at the beginning of the hollow knight there is no tutorial, but instead a short level the teaches you the game without expressly telling you. Likewise, for boss fights you have to remember the attack patters and try to figure out how close you are to defeating them, which adds an element of exited surprise when the boss finally dies

2. It gives a significant advantage

tanking hits is a pretty effective strategy on its own, but coupled with a health bar, it's very powerful, which means that if the health bar were to be a charm, it should take up at least two slots

I agree, it would be watering down this type of game.
GenSec39 Jul 16, 2020 @ 10:04am 
There is really no need for this ugly health bar. Just make a step back and think about it - most of the bosses, especially hard ones, already had smartly implemented "indirect" health bar indicators.

For example, False knight was falling down few times, exposing maggot's head, NKG was going into pufferfish mode at 25/50/75% health, Pure Vessel used explosive aura at nearly 50% health and tentacles when he was almost dead, while Hollow knight was stabbing himself and spitting with infection, Absolute Radiance had 3 clear stages, etc, etc, etc. Thus - solid "no" to ugly simplifications.

Original was famous for it's challenges, so I expect Silk Song will be as well.
Palp Jul 16, 2020 @ 11:53am 
Originally posted by Mosh:
Why would it be ugly? That's only if we have to mod it in. But I trust the devs to correct the few mistakes of the first game and add a health bar.

Actually the one modded into the first game looks ok.
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Date Posted: Jul 12, 2020 @ 7:11am
Posts: 238