Going Medieval

Going Medieval

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Oct 15, 2024 @ 3:02am
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Update #12 | Prisoners & Gates
New update is officially live!

View full event information here:
https://steamcommunity.com/ogg/1029780/announcements/detail/4536905158760525247
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Showing 1-15 of 94 comments
Hybernian Oct 15, 2024 @ 3:08am 
What's next?
Count Orlok Gaming Oct 15, 2024 @ 3:14am 
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awesome! Can't wait to see whats next. This just gets better and better. Thanks!

also: I think a break is well deserved. Pace yourselves and give eachother a huge pat on the back
Last edited by Count Orlok Gaming; Oct 15, 2024 @ 3:16am
Bloodified Oct 15, 2024 @ 3:15am 
You guys are doing so good. Please take care of yourselves. Keep it up!
Micboydoodle Oct 15, 2024 @ 3:31am 
Omg love the update, so many possibilities. Can’t wait to start a new game
Pikkachu Oct 15, 2024 @ 3:32am 
🔥🔥🔥
BloodyHawk Oct 15, 2024 @ 3:43am 
I have been following the project for the second year, and the game continues to develop actively. All updates are interesting and definitely successful. Thank you to the development team for doing your job well and with love for your project :peaceicon:
Lurra Oct 15, 2024 @ 3:50am 
Nice, you guys are awesome :steamthumbsup:
 Fredbok  Oct 15, 2024 @ 3:51am 
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By the way, try to somehow fix the fact that catapults can pierce the earth-stone, and damage buildings underground.
I just decided to live underground, and there buildings they all break me, not critical, but somehow it is not logical that the stone pierces through 5-6 layers of earth and stones, and breaks my buildings.

Well and I would like to see the generation of the location “mountains”, where there are really mountains, because I put a large generation, and these “Mountains” are always on the edge of the map. And in the center of the force of a couple of hills, and then a couple of blocks high.
I've tried 2-5 generations, the layout is still the same.

And what about this update, that's cool.
The cannibals will always have fresh meat hahaha. XD
Last edited by  Fredbok ; Oct 15, 2024 @ 3:52am
Kimmo Oct 15, 2024 @ 3:59am 
Does this mean the pop cap will be increased?
DeadlyIncidence Oct 15, 2024 @ 4:28am 
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These new ideas are great. Not sure about the selling of prisoners, that is kind of like slavery, which is a no no for me and also the public hanging. I don't know what type of game this will end up on release but those two things need to be looked into carefully and implemented differently. Maybe absorbed or banish unwanted prisoners than execute them or sell them?
K4RN4L Oct 15, 2024 @ 4:31am 
And another fantastic update! Thank you so much for your great work!

Can't wait to start a new settlement and try all of this out! :winter2019happyyul:
Azuralia Oct 15, 2024 @ 4:36am 
Looks like my 800 hours in this game going up again
yeknod Oct 15, 2024 @ 5:39am 
How terrifying were days in the Medieval age? The game has taken a darker turn with prisoners, hanging, etc. But the game is only more fully achieving its goal of simulating all things Medieval.
Lucifer Oct 15, 2024 @ 5:54am 
Marvelous, keep going
Last edited by Lucifer; Oct 15, 2024 @ 5:55am
Gentleman Driver Oct 15, 2024 @ 6:01am 
Originally posted by DeadlyIncidence:
These new ideas are great. Not sure about the selling of prisoners, that is kind of like slavery, which is a no no for me and also the public hanging. I don't know what type of game this will end up on release but those two things need to be looked into carefully and implemented differently. Maybe absorbed or banish unwanted prisoners than execute them or sell them?

I want to punish those who try to kill my settlers and destroy my buildings.
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