Going Medieval

Going Medieval

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Crops not growing?
I've updated to the latest experimental build, and for some reason, my crops just aren't growing. Is anyone else experiencing this? My barley has been stuck at 7d 14h left since spring. Even the trees I've planted haven't gotten any bigger, including the apple saplings. I'm going into winter soon, and my stores are pitifully low. My settlers will starve if things don't grow. Anyone else experiencing this?

Edit: There seems to have been a new patch this morning, and the problem is fixed. I've reverted to the start of this map, and the cabbage is ready to harvest before summer.
Last edited by HauntedShadowsLegacy; May 19, 2023 @ 9:46am
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Showing 1-6 of 6 comments
Bloodcup May 18, 2023 @ 9:50pm 
mine seems to be growing much slower than usual too. we are starving....lol
juliejayne May 19, 2023 @ 1:13am 
Crops are now affected by how much sunlight they get. So if your crops are placed under trees or next to high walls, they will not get enough sunlight to grow.
On top of that they do seem to be growing MUCH slower than before.
Luc May 19, 2023 @ 4:01am 
There definitely seems to be a bug with crops growing. At first my crops grew all at a normal rate, but after a few days they all just stopped. I checked my cabbage field every day after, and all plants just didn't grow anymore, despite getting 100% sunshine. The grow percentage did not change at all, not even 0.1%. My field shows ready to harvest in 1 day an 6 hours and so it did for the last 5 days 😛
Originally posted by juliejayne:
Crops are now affected by how much sunlight they get. So if your crops are placed under trees or next to high walls, they will not get enough sunlight to grow.
On top of that they do seem to be growing MUCH slower than before.
These crops are out in the open. I'm well aware that shadows now affect crop growth. None are 'stunted'. They're just not growing at all. 20+ days, and they're still at 7d 14h. If crop growth is now affected by the decomp/rot sliders in the game options, that'd be suuuuper nice to know, but I don't recall that being noted in the changelog.
juliejayne May 20, 2023 @ 4:49am 
Originally posted by HauntedShadowsLegacy:
Originally posted by juliejayne:
Crops are now affected by how much sunlight they get. So if your crops are placed under trees or next to high walls, they will not get enough sunlight to grow.
On top of that they do seem to be growing MUCH slower than before.
These crops are out in the open. I'm well aware that shadows now affect crop growth. None are 'stunted'. They're just not growing at all. 20+ days, and they're still at 7d 14h. If crop growth is now affected by the decomp/rot sliders in the game options, that'd be suuuuper nice to know, but I don't recall that being noted in the changelog.
A new patch was issued just after my last comment. And I went back into the game to check what you were saying, and the crops are now growing properly as far as I can see.
Update is 0.14.8
Originally posted by juliejayne:
Originally posted by HauntedShadowsLegacy:
These crops are out in the open. I'm well aware that shadows now affect crop growth. None are 'stunted'. They're just not growing at all. 20+ days, and they're still at 7d 14h. If crop growth is now affected by the decomp/rot sliders in the game options, that'd be suuuuper nice to know, but I don't recall that being noted in the changelog.
A new patch was issued just after my last comment. And I went back into the game to check what you were saying, and the crops are now growing properly as far as I can see.
Update is 0.14.8
Yep, I edited my post.
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Showing 1-6 of 6 comments
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