Going Medieval

Going Medieval

Statistieken weergeven:
Chop trees/Harvest with filters
Can we have the Chop Trees & Harvest action comes with filters to only execute at a certain stage of the trees/crops?

example, pick chop trees command, pick filter mature, and select a group of trees and it will only pick the matured tress. Same goes for harvest, you can choose the filter "ripe" or "ripening", and it will only harvest crops that are in that stage.

It makes harvest & chopping trees more direct instead of hovering the tree 1-by-1 to see the current state of the tree and click.
< >
1-5 van 5 reacties weergegeven
Origineel geplaatst door telurmasin:
Can we have the Chop Trees & Harvest action comes with filters to only execute at a certain stage of the trees/crops?

+1

even only 2 options will be enough
> mature + dead
> all trees
Origineel geplaatst door Romain:
Origineel geplaatst door telurmasin:
Can we have the Chop Trees & Harvest action comes with filters to only execute at a certain stage of the trees/crops?

+1

even only 2 options will be enough
> mature + dead
> all trees

I can live with that.
I'm just bumping this, because I agree, this is a good suggestion. Sometimes I need a lot of lumber, but I'm not aiming to clear the land at the same time, so it would be good to be able to chop down just mature and dead trees.
Yeah, the suggestion doesn't make sense for tree farms. But I still believe that having that option benefit during the early game where you don't have a farm set up yet.

Or, do it like RimWorld. By default, chop trees & harvest commands selection will only select matured & riped resources. If for some reason you need to chop early-stage trees or harvest ripening stage resource, then you can click on that particular tree or resource, and click harvest/chop button.

Just thinking that having the suggested filter will fulfill more use cases.
Origineel geplaatst door Morbious:
tree farms though
already have this built into the fields

i understand some players dislike the clumps this creates and instead opt for the natural forest (which i tried and disliked massively due to time it took) however the trees still spread out and create new saplings that you purge once a year

and i imagine if map wide (didnt require fields underneath) it'd annoy me more watching (kinda like dead animals) my settlers run out to chop a tree down in a random part of my games map

also if you double click a tree it'll highlight all the same type been awhile since i used it but i think the info had how many you'd "caught" like i said been awhile im unsure if it highlighted all mature all dead etc

it does hightlight, but it doesn't care about mature/dead etc. If I double click dead trees, it will highlight all trees of that type, even the ones that are not dead.

I do actually have tree farms on some settlements, but for certain others, having tree farms doesn't really fit the look/theme of that settlement.
< >
1-5 van 5 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 10 aug 2021 om 22:55
Aantal berichten: 5