Going Medieval

Going Medieval

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Water Stops Generating
So, I've been playing on the seed 714550981, mountain, large. There's a river that snakes back and forth on one side of the map. I decided to try raising the water level in the river to make a deeper moat for my future castle (mostly so I don't have to cut the terrain down so far- if you look at the map, you'll see what I mean). I dammed the river fairly close to the end of it to raise it up the first layer, and it worked just fine. The headwaters flowed and the dam crested as expected. Then I added another layer to the dam. After that, the headwaters dried up. It filled everything behind the dam, but no new water spawns. The river doesn't crest the dam. Everything beyond it is completely dried up.

My game is supposedly in experimental mode, so I tried enabling dev tools to replace the headwaters. Edited the json, went into the game, no dice; the option doesn't show up. I've never modded this game, so the files should be compatible with the official dev tools.

If this isn't a bug, lemme know, and I'll restart my save. Haven't passed one year in the save yet, so not a big loss.
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SeVerin  [developer] Jan 29, 2024 @ 2:35am 
Have you F10 the issue? I wanna check the save. Let me know the name of report. Thanks
Originally posted by SeVerin:
Have you F10 the issue? I wanna check the save. Let me know the name of report. Thanks
Oh, oops- I completely forgot about F10. I'll do that. Still got the save.

Edit: Never mind, like a numpty, I overwrote the save... I'll try replicating it and sending the replicate save through F10.
Last edited by HauntedShadowsLegacy; Jan 29, 2024 @ 8:05am
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Date Posted: Jan 27, 2024 @ 10:15pm
Posts: 2