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https://steamcommunity.com/games/1029780/announcements/detail/3737481709186322961?snr=2___
And some (like drawbridges) will come. It's all about evaluating what makes sense at the moment and does it justify time investment. At the time, we're focused on finishing the roadmap. Once that is done, we'll get back to some of player's suggestions and evaluate how they fit in the bigger picture. That's why Feedback-Suggestion subforum exists:
https://steamcommunity.com/app/1029780/discussions/2/
Im keeping my beady eye on your game, but still wishing for more depth, but water is such a huge step forward, and opens up so much more possibilities. glad you took this path.
One more question, the game looks very, whats the word. "vertical" given how each elevation is essentially a cliff. Is there any thought, upon breaking this up abit, perhaps with steep slopes (cant walk up), and/or a more "stepped" block approach?
(half height blocks, or quarter/half/3quarter height blocks. these you can climb up and down on/from)
Just to soften the look at abit
Will take a read. thank you.