Going Medieval

Going Medieval

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Haristess Mar 19, 2024 @ 12:04am
Mechanical features / Boats and shipwrights?
Will there be, any water / hand driven mechanical features within the game?
Ie.

Mechanical buildings/structures
- Water mill
(Driven by water, a mill creates power, and spins a Cogwheel)
- Draw Bridge
(the ability to create defensive draw bridges when under attack, driven by a hand driven pulley)
- Portcullis
(the ability to create a gate portcullis for defensive purposes)
- Aquaduct Gates
(Enable the movement of water, to flood, or manage the terrain)


Mechanical Components
- Cog wheels
(Placeable Cog wheel, that connects rope, between a mechanical building or componant.
- Cog gear
(Placeable Cog gear wheel, that controls the movement of Rope, (start/stop/back and forwards
- Attachable rope
(connects to Cog wheels/Mechanical building/componant)
- Pulleys
(The ability to Hand drive the movement of rope, to keep a draw bridge open/closed or aquaduct gate open/closed.

Uses
- Milling stone
(Creates flour from hay)
- Water pump
(Enable water to travel up hill)
- Blacksmithing objects, like moving bellows or/and hammer for creating weapons.


Will there be any Boat functionality, such as building and travelling via Boats?
Ie

- Create a dock, using building pieces we already have.
- Shipwright
(Ability to connect a shipwright (area) to a dock, or side of a river, that must be within the water, that enables you to construct /trading boats/fishing boats
- Mooring
(enables a boat to be moored against a river side, or Dock (stops a boat from drifting away))

Uses
- To fish in the middle of a river/lake
- to trade between settlements that are connected by water. (Hillside/Valley map)
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Showing 1-2 of 2 comments
SeVerin  [developer] Mar 19, 2024 @ 3:56am 
Some of these things we explained here:

https://steamcommunity.com/games/1029780/announcements/detail/3737481709186322961?snr=2___

And some (like drawbridges) will come. It's all about evaluating what makes sense at the moment and does it justify time investment. At the time, we're focused on finishing the roadmap. Once that is done, we'll get back to some of player's suggestions and evaluate how they fit in the bigger picture. That's why Feedback-Suggestion subforum exists:

https://steamcommunity.com/app/1029780/discussions/2/
Haristess Mar 19, 2024 @ 9:17am 
Thank you for the reply. its so nice to have a dev reply too these threads. seems so rare nowadays in game discussions.

Im keeping my beady eye on your game, but still wishing for more depth, but water is such a huge step forward, and opens up so much more possibilities. glad you took this path.

One more question, the game looks very, whats the word. "vertical" given how each elevation is essentially a cliff. Is there any thought, upon breaking this up abit, perhaps with steep slopes (cant walk up), and/or a more "stepped" block approach?
(half height blocks, or quarter/half/3quarter height blocks. these you can climb up and down on/from)
Just to soften the look at abit

Will take a read. thank you.
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Date Posted: Mar 19, 2024 @ 12:04am
Posts: 2