Going Medieval

Going Medieval

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kacperreszka Apr 12, 2024 @ 8:15am
FPS drops / optimalization ???????
Any chance to focus on optimalization ? i was trying to play longer games to build better castle or village but when i am playing in 5-9 fps that makes me fumin ....

I know you want implement new things into game and it is awesome it makes me to come back to game and start from scratch. But i can not play when game drops ( or constanly keep me on low FPS)

RTX 3080
Ryzen 3600
32 GB ram
Game installeed on SSD nvme

So my pc isnt weak. i have water cooling. so temps are ok.

Is there any chance Severin to focus on optimalization (for few weeks instead new features)
Please.
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Showing 1-15 of 16 comments
SeVerin  [developer] Apr 12, 2024 @ 8:26am 
Hey, have you played the game on the experimental, because we optimized it there a lot? Also, is your v-syn turned off?

We try to juggle both sides. Optimize where we can but we also have to work on new stuff to maintain player's engagement. Also, before we exit EA, we'll commit few months solely to the optimization and performance, as all the features will be in the game.

Now we try to cover as much as we can, and F10 reports show if we are on the right path.
kacperreszka Apr 12, 2024 @ 9:29am 
My last game was on exp branch but it was nightmare. so i come back on normal game.

And yes v-syn turned off

thank you for your answer. i have 2500+ hours in that game.
I send 20-30 reports thru last 2 years about FPS drops and i see improvement but ... now i am playing 8-9 FPS not like was before 2-3 FPS.

I sent you last year my Saves and log files but you respond me you can not fix it because you can not re create problems...

I know developing game is difficult but... Fingers crossed you will find solution.

King regards :)
kacperreszka Apr 12, 2024 @ 9:30am 
just add that happened only on late game... 12 settlers, 20-25 animals
I have noticed the FPS drop since the updates that brought in water , I know it comes with a whole bunch of things that need to be resolved and patched but as it is my map is becoming unplayable.

A thing I noticed is that if you build a 9x9 soil tiles in the middle of the river, and you dig out the middle centre tile from the 9x9 block then the water in that tile re appears. Now I dont know the game internals, but one of 2 things is happening here
1, that tile is storing a water level variable in the data for when the tile gets dug out again, this is an optimised solution and wont cause a performance dip
2, there is an overlapping water block sitting inside of that tile with a soil block on top of it, trying to do its physics, which in turn could be taking precious resources.

My proposed fix would be to destroy water inside of a tile once soil gets built in its block space.

I am playing with a
i7
RTX3090
56 GB Ram
Game on SSD
Last edited by Lrrr ruler of Omicron Persei8; Apr 14, 2024 @ 10:12am
kacperreszka Apr 17, 2024 @ 1:27am 
mine drops start when i have a lot of rss in my base prepared to create castle. And a lot of production. Plus animals to haul.
arcticfire Apr 17, 2024 @ 6:35am 
I'm getting freezing again, usually after about 5-10 mins of play. Starts off just a little bit, but then quickly increases in frequency to the point where I have to quit to the menu and go back in.

I haven't noticed it being related to anything specific in the game. 12 villagers, a few animals and a very small settlement.

Really love this game and appreciate all the hard work and difficulties involved. Is this a memory leak or something?
kacperreszka Apr 18, 2024 @ 4:25am 
try to change FPS cap, disable vsync, sometimes it helps. maybe lower graphic setting. Till they fix that we need to try basic methods... But i am still enyoing playing that game.

now i am playing at 10 FPS with drops to 3-4. Sometimes i think i am masochist ;)
arcticfire Apr 19, 2024 @ 1:19am 
Cheers, I don't think I have a cap on the FPS, no v-sync and everything turned to low. I don't think it is settings and more to do with certain events in the game etc, but it can be difficult to pin it down.

The freezing certainly happens quicker when on a lesser powerful computer though.
DitoLoco Apr 19, 2024 @ 9:56am 
I am 220 days in, have 13 settlers and 7 hauling animals (plus flock of ones kept for meat) and i have 40-50 fps.
It only slows down when enemy attacks
kacperreszka Apr 20, 2024 @ 2:49am 
and that is strange and i believe difficult to recreate problem. Some specifications have problem some not. Maybe devs will find out what is wrong.
pschwit Apr 20, 2024 @ 10:16am 
Hello, I play on a different platform but have similar problems. I don't have a high-end computer, but I've never had any problems. no matter how big my settlement was or how many settlers I had. I took a long break and wanted to play again yesterday. start as a lone wolf....1 person and 1 animal small map...high graphic details as always. it jerked non-stop. So everything graphics on low, window mode and same problem.
SeVerin  [developer] Apr 23, 2024 @ 2:44am 
Originally posted by pschwit:
Hello, I play on a different platform but have similar problems. I don't have a high-end computer, but I've never had any problems. no matter how big my settlement was or how many settlers I had. I took a long break and wanted to play again yesterday. start as a lone wolf....1 person and 1 animal small map...high graphic details as always. it jerked non-stop. So everything graphics on low, window mode and same problem.

If your computer has necessary system requirements, it definitely shouldn't lag with 1 person and 1 animal. Pls F10 the issue, let me know the name of report here and we'll look at what is going on.
SeVerin  [developer] Apr 23, 2024 @ 3:01am 
Originally posted by Daddelmatz:
@SeVerin
What you're saying about optimising both sides is total nonsense.
The man has a really good PC, 4K without any problems.
My PC has a similar setup and with this equipment you can play 4K games in high quality, even if you use 2 monitors and download something and watch a film at the same time.
The game stutters more and more the longer you play it. It's like Total War Empire - the longer the battle, the slower the processing.

What I was saying is that we are trying to optimize the game and trying to introduce new features at the same time. Yes, we are aware of the issues but we try to prioritize how we approach them. Mostly because how all of the systems are interconnected.

Lag may happen for a bunch of reasons - maybe it's because of number of animals and people on the map, maybe it's because of bunch of resources, maybe it's some combination with hardware and certain game setting (like turning v-sync off), maybe it's due to certain action (like that bug where lag happens when some settler hunts an animal with bow).

Finding the right cause is a part of the challenge and it takes time. And "just focus on bug fixing" is not as simple because there are people that play the game normally and expect more than bug fixing.

Once we are satisfied with the core content of the game, we'll focus purely on bug fixing and optimizing, but until then - we try to balance stuff. Recently we've fixed the memory leak caused by reloading the save. It was annoying but we we did it.

can you f10 your save to see how it looks and maybe figure out why the lag occurs in your case?
Daddelmatz Apr 24, 2024 @ 12:48pm 
Hello @ SeVerin
(RTX 3070, 5800, 64GB, SSD)
I have removed my two posts, as it turned out that the stutters are not due to the FPS.

The FPS is still stable after 30 hours of randomly building & setting up and collecting animals & people.

As requested, I will send you a message via F10 regarding the stutters that occur - which are fixed by saving / reloading.

Thank you for your quick and friendly reply! :steamthumbsup:

Translated with DeepL.com (free version)
kacperreszka Apr 25, 2024 @ 4:46am 
i am glad you have that issue somewhere in your head. I believe some day you will find what is wrong. And thank you for your hard work.

Maybe next big patch resolve problem i hope :)
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Date Posted: Apr 12, 2024 @ 8:15am
Posts: 16