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We try to juggle both sides. Optimize where we can but we also have to work on new stuff to maintain player's engagement. Also, before we exit EA, we'll commit few months solely to the optimization and performance, as all the features will be in the game.
Now we try to cover as much as we can, and F10 reports show if we are on the right path.
And yes v-syn turned off
thank you for your answer. i have 2500+ hours in that game.
I send 20-30 reports thru last 2 years about FPS drops and i see improvement but ... now i am playing 8-9 FPS not like was before 2-3 FPS.
I sent you last year my Saves and log files but you respond me you can not fix it because you can not re create problems...
I know developing game is difficult but... Fingers crossed you will find solution.
King regards :)
A thing I noticed is that if you build a 9x9 soil tiles in the middle of the river, and you dig out the middle centre tile from the 9x9 block then the water in that tile re appears. Now I dont know the game internals, but one of 2 things is happening here
1, that tile is storing a water level variable in the data for when the tile gets dug out again, this is an optimised solution and wont cause a performance dip
2, there is an overlapping water block sitting inside of that tile with a soil block on top of it, trying to do its physics, which in turn could be taking precious resources.
My proposed fix would be to destroy water inside of a tile once soil gets built in its block space.
I am playing with a
i7
RTX3090
56 GB Ram
Game on SSD
I haven't noticed it being related to anything specific in the game. 12 villagers, a few animals and a very small settlement.
Really love this game and appreciate all the hard work and difficulties involved. Is this a memory leak or something?
now i am playing at 10 FPS with drops to 3-4. Sometimes i think i am masochist ;)
The freezing certainly happens quicker when on a lesser powerful computer though.
It only slows down when enemy attacks
If your computer has necessary system requirements, it definitely shouldn't lag with 1 person and 1 animal. Pls F10 the issue, let me know the name of report here and we'll look at what is going on.
What I was saying is that we are trying to optimize the game and trying to introduce new features at the same time. Yes, we are aware of the issues but we try to prioritize how we approach them. Mostly because how all of the systems are interconnected.
Lag may happen for a bunch of reasons - maybe it's because of number of animals and people on the map, maybe it's because of bunch of resources, maybe it's some combination with hardware and certain game setting (like turning v-sync off), maybe it's due to certain action (like that bug where lag happens when some settler hunts an animal with bow).
Finding the right cause is a part of the challenge and it takes time. And "just focus on bug fixing" is not as simple because there are people that play the game normally and expect more than bug fixing.
Once we are satisfied with the core content of the game, we'll focus purely on bug fixing and optimizing, but until then - we try to balance stuff. Recently we've fixed the memory leak caused by reloading the save. It was annoying but we we did it.
can you f10 your save to see how it looks and maybe figure out why the lag occurs in your case?
(RTX 3070, 5800, 64GB, SSD)
I have removed my two posts, as it turned out that the stutters are not due to the FPS.
The FPS is still stable after 30 hours of randomly building & setting up and collecting animals & people.
As requested, I will send you a message via F10 regarding the stutters that occur - which are fixed by saving / reloading.
Thank you for your quick and friendly reply!
Translated with DeepL.com (free version)
Maybe next big patch resolve problem i hope :)