Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
something like this
https://steamcommunity.com/id/doomZeion/screenshot/2276073240316882977/
I'm wondering if your graves and pyres are suffering the same fate.
Unless this is not supposed to be the case, which'd mean I have the same bug as you do. Anyway, this is the fix that works for me.
I don't think this is the case. I only have 2 or 3 settlers that are allowed to perform healing and all others are disabled in the jobs list. When instructing one of my other non-medic settlers to burn bodies using pyres, the game has never warned me that the settler didn't have a problem with it and burned the body as requested.
So if it is designated as healing, it doesn't follow the same rules as all other jobs when a settler has that job disabled in priorities.
I mostly have to manually select settlers and tell them to prioritise burning a body to get anyone to do it, this being an annoying amount of micro to get rid of a couple dozen or so raiders I've started taking the lazy route of letting the bodies rot on a stockpile that my pets will carry them too, because it just doesn't reliably happen automatically any other way.
Really sounds like a bug.
Just eat them