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Curious how many people are having this problem.
I rerouted a water route to go around my castle. The first 2 old waterfalls disappeared and 1 stretch of water went empty. The next 2 waterfalls keep pouring down and the lake never goes empty. I put soil over 1 waterfall and created a new waterway to empty the lake... Lake never goes empty. It has no water source but it will keep pouring out water endlessly.
If that makes sense at all.
Waterflow should stop if it has no source. Lakes should go empty if you make a canal to a lower plain.
And the idea is that water works naturally so it's a bug.
I realized I didn’t respond to this. I ended up filling in the waterfall and everything behind it, but the waterfall kept returning when I undug the soil. It stopped when I buried the waterfall again, and built a wall through the river two tiles downstream of the filled in waterfall. The water tiles between the wall and the filled in waterfall then did not ‘flow’ anymore, becoming what I think is a lake. Then when I undug the waterfall again, it burst with water but this just flowed into the ‘lake’ downstream and went away.
Once the land was back to normal and completely undug back to before I flooded it. I removed the downstream wall and the river went back to normal.
englisch below by google translate
Hallo SeVerin, ich kann leider keinen Report schicken, habe aber ein ähnliches Problem:
Ich habe vom Fluss auf einer Talkarte an der höchsten Stelle des Wasserfalls einen Kanal von 1 Kachel Breite gezogen, einen vollständig abschließenden Deich von 2 Kacheln Breite Erde gebaut und den roten, unbebaubaren Streifen am Kartenrand durch Löschen der letzten Kachel, die den Kanal verschloss, geflutet. Alles gut, Wasser bildete einen hübschen blauen Rand um meine Karte, die Siedler konnten vom Deich angeln usw. Nach einmal neu laden des Spielstandes stellte ich fest, das ein Loch am Flussufer, wo die Siedler Lehm abgegraben hatten, das aber durch einen breiten Streifen ausreichend hoher Erde vom Fluss getrennt war, plötzlich mit Wasser gefüllt war. Beim nächsten Laden des Spielstandes lief dann plötzlich die ganze Karte voll mit Wasser und zwar vom höchsten Punkt des Wasserfalls über den Fluss. Der Spielstand ist nun defekt: die Karte stürzt ab und mein Rechner läuft dabei heiß, ist wohl zuviel des Wassers. :)
Hello SeVerin, unfortunately I can't send a report, but I have a similar problem:
I drew a channel 1 tile wide from the river on a valley map at the highest point of the waterfall, built a completely enclosing dike 2 tiles wide, and flooded the red, unbuildable strip at the edge of the map by deleting the last tile that closed the channel. Everything was fine, water formed a nice blue border around my map, the settlers could fish from the dike, etc. After reloading the save game once, I noticed that there was a hole on the river bank where the settlers had dug up clay, but it was through a wide strip When the earth was separated from the river by a sufficiently high level, it was suddenly filled with water. The next time the game was loaded, the entire map suddenly filled with water from the highest point of the waterfall over the river. The score is now broken: the map crashes and my computer runs hot, which is probably too much water. :)