Going Medieval

Going Medieval

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This is a Castle Builder Not a colony managment game!
There is no marriage no relationship mechanic in this game. Gender has no role.No children can be born. This is a castle builder that want to appear like its a colony sim. So Disappointed.
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Showing 16-21 of 21 comments
Morbious Feb 16 @ 8:21am 
there's a misconceptions in your post id like to have a stab at correcting

i never have a point

yeah yeah i remember no death no borders no seeds etc etc and i remember the push back from each being added especially seeds on the forum it was funny
(i to was a forum lurker in the past while breaking / exploiting things in game)
and hence options were added

hardcore crowd lost to the i want to build crowd and posts shifted

expanding on the source code line you became obsessed with
settlers can naturally with luck in game live to 100+ (i think it was 200 in the code which is damn near immortal in my view) and i was pointing out a coding anomaly i know the devs read most posts like i do and they can have a looksie i do get your point on editing but its naturally already in the code it is what it is without any edits
literally past the age of lets say 77 your chance of dieing drops to what a lets say 55 year old is coded for (im not re looking it up and no one can say in the future i didn't point it out)

however to me it was a small point
im very bad at explaining myself and hence left it small



yes there may well be modding of children but there's also expectation and reality as each of us has a idea of how we want a aspect of the game to work

some reason posters on the forum think its easy

i ask questions to get an idea of expectations in previous posts but the replies generally boil down to
it easy innit just add kids

the thing is children is a very very big effort and im bored of saying it
its a lot of work for someone ....alot
so reality comes into it in the form of time hell might even be a group effort its that big and in my experience on this forum everyone wants some one else to come along and do it for them

honestly till release and hot fixs settle down after release
no ones going to bother attempting it as the code changes so often till 1.0 if attempted now it would break and i salute them if they do create a mod because there mad
wurm213 Feb 16 @ 9:11am 
Childrens, really? Just think about it, what would be if you had children ingame.
- you would let them work?
- at what age? as babies?
- it will take good amount of time, food and resources to let them grow
- what happen when you get attacked - will there be dead babies all around?

I got more points but the last refuse me to think that I want children in this game - go try SIMs
Originally posted by wurm213:
Childrens, really? Just think about it, what would be if you had children ingame.
- you would let them work?
- at what age? as babies?
- it will take good amount of time, food and resources to let them grow
- what happen when you get attacked - will there be dead babies all around?

I got more points but the last refuse me to think that I want children in this game - go try SIMs
Casual!
Kaelroth Feb 16 @ 1:17pm 
Originally posted by Morbious:
there's a misconceptions in your post id like to have a stab at correcting

i never have a point

yeah yeah i remember no death no borders no seeds etc etc and i remember the push back from each being added especially seeds on the forum it was funny
(i to was a forum lurker in the past while breaking / exploiting things in game)
and hence options were added

hardcore crowd lost to the i want to build crowd and posts shifted

expanding on the source code line you became obsessed with
settlers can naturally with luck in game live to 100+ (i think it was 200 in the code which is damn near immortal in my view) and i was pointing out a coding anomaly i know the devs read most posts like i do and they can have a looksie i do get your point on editing but its naturally already in the code it is what it is without any edits
literally past the age of lets say 77 your chance of dieing drops to what a lets say 55 year old is coded for (im not re looking it up and no one can say in the future i didn't point it out)

BLAH, BLAH, BLAH,

honestly till release and hot fixs settle down after release
no ones going to bother attempting it as the code changes so often till 1.0 if attempted now it would break and i salute them if they do create a mod because there mad

We can certainly agree that in this instance you don't have a point. And it's not being obsessed Morbious, it's pointing out that your example was literally counter to the so-called point you were trying to make. Which you were conveniently ignoring in your argument in whatever it was you were trying to argue about.

You seem to be under the misconception that I'm advocating to add children and/or marriage. That is entirely incorrect. As I have stated here and in a few other posts, I don't really care about that; nor do I think the devs are obligated to add any particular feature to their game.

The only reason I felt compelled to even post in this thread at all was when people were talking about the 'lore' as having some higher purpose for setting the direction and tone of gameplay. There are zero story elements within the gameplay of Going Medieval and I don't see anything on the game's roadmap that would change this, aside from potentially mod support.
Vinegaroon Feb 16 @ 1:39pm 
It's a wholesome little castle builder.

Would I love more out of it? Yes but it's good for what it is.
JUNO Feb 16 @ 5:00pm 
Originally posted by wurm213:
Childrens, really? Just think about it, what would be if you had children ingame.
- you would let them work?
- at what age? as babies?
- it will take good amount of time, food and resources to let them grow
- what happen when you get attacked - will there be dead babies all around?

I got more points but the last refuse me to think that I want children in this game - go try SIMs

Dwarf Fortress and Rimworld both have children, and they are pretty much the gold standard of the colony sim genre. All the things you mentioned above are just the reality of children and add extra challenge to the game, with long-term payoffs for people who stick it out and run their colonies well.
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Showing 16-21 of 21 comments
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