Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yep i have same.
Love that game can not wait till they optimize engine. and add attack other "castles"
The attack castle thing would be awesome!
And create new castles would be even better I guess...
But I agree that this game could have the family thing too...
you know 90% of the population are dead of something nasty (see store page somewhere on backstory of the game) and your settlers are now all sterile due to said nasty thing that ravaged there bodies
its a alt history
..... that's what spotter was prob saying i think maybe
also yay castle building
ever watched children of men (prob classed as old now think 2006-07 but good film)
https://www.imdb.com/title/tt0206634/
Personally, I only play it for the building aspects of the game. The colony sim actually detracts from my enjoyment more than adding to it. In that vein, the 'lore' doesn't really bother me because I'm done with a settlement once I've built everything I want to build. There really isn't any point to playing beyond that at this point aside from trying to acquire more settlers. Yet the storyteller in me is screaming at me to tell whoever came up with the idea that everyone is sterile that they need to stop telling stories. Because they are thoroughly garbage at it.
What a great idea for a game: play knowing that either it's pointless because logically you would run out of settlers in a few decades, or ignore the fact that people are magically able to appear even though they should have all died out in 40 or so years (real average life expectancy in Medieval Europe was 30-35 years).
Not that I'm arguing for marriage or children. I don't care either way. I'm just pointing out that using the so-called "lore" to invalidate the idea isn't great if that lore is stupid. But maybe that was the devs' plan given that the game becomes pretty unstable the longer you play a particular settlement.
PS you guyss till carrying that unhealthy obsession with kids? Might wanna turn yourselves in.
well part of it
it is a alt medieval era so the devs can wave there hands and not include things if they so choose and apart of that story is that the survivors was ravaged per the games story
however
i was just seeing how long i could make it last with the sterile part
a white lie if you will
if it was fact id include quotes / links (i like to back up what im saying with quotes)
on age i mean you can make your settlers immortal so cant really compare the game to real history (btw dev if reading this there's a weird % in the file after a certain age the settlers chance of dieing drops from 0.3% back to 0.1% )
Considering you're talking about editing the game files to remove death, that's not really a valid argument either, since you are editing it out of the actual gameplay. Additionally, I've seen Severin mention that they add stuff based on historical and historical-adjacent information. Specifically the addition of bears to the game comes to mind, so the devs at least TRY to keep it close to reality.
Either way, it doesn't really seem like adding any in-game narratives is on the devs' to-do list. I don't mind that since I play for the building and not the colony sim. But I can understand why other people would want to have those elements included if they're less interested in building castles and such. Perhaps modders will be able to fill in that gap for the players who want it filled.
you touched on the bears
ah i remember that history thread it didn't end well
in fact id go as far as to say any history thread don't end well
btw bears went extinct wild between 1500-3000 years ago in england
https://www.bbc.co.uk/news/science-environment-44699233
there undecided due to people having them for entertainment purposes
again the devs world they decide <hand waves> back to alternate time line
i really should find that thread to see if it was as bad as i remember it
yup it was bad
anyway
<sorry was cooking / eating>
which takes us back to the previous comment
again a alt universe and not following our time line
i mean id like to see a deer in real life grab a body with its mouth and throw said body onto its back but we as humans would prob kill it straight after seeing it
None of that changes the fact that you can't use "edit the game so people no longer die" as a valid argument for your point. You are specifically editing the details of their created 'alternate reality," which ruins your point. Additionally, settlers WERE immortal originally. They added in the growing older debuffs and chance for dying of old age specifically to make it more accurate to our reality.
Everything else you added about bears and pets hauling is immaterial to the point I was making. You quoted: "The game occurs around the year 1353." That is literally History. As I stated, they do take history into account with some aspects of the game. Denying that is pointless. Your argument "yeah, sure it's history, but it's an alternate history" still means it's based on our history.
*edited for OCD grammar accuracy.