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Downloading now.
Hope u can enjoy it.
now the game give me a fatal error on start and I dont know how to start the mods launcher
- 'mod_launcher.log' file
- 'output_log' file
"ModLauncher: Initializing mod-loader!
ModLauncher: Mod-loader thread is running ...
ModLauncher: ... initialization thread has been finished!
ModLauncher: Looking for plugins in D:\Games\Steam\steamapps\common\Going Medieval\mods ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\0Harmony.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\CharacterEdit.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\DevTools.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\GoingMedievalModLauncher.dll ..."
"output.log"
"Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at NSMedieval.RtsCameraInputListener..ctor () [0x0006a] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0
at NSMedieval.Manager.InputManager.Start () [0x00016] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0
Setting up 4 worker threads for Enlighten.
Thread -> id: 39f4 -> priority: 1
Thread -> id: 4e58 -> priority: 1
Thread -> id: 94 -> priority: 1
Thread -> id: 4adc -> priority: 1
[Steamworks.NET] Shutting down.
Curl error 42: Callback aborted"
It seems the mod launcer need to update to the new version of the game. My 2 cents
Hi, in my game version the mod works well, you tried to install the last version of .Net? I just share the mod that was useful for my. I share a link with images that works.
It seems to be for a previous version of the game
The currently supported version is <= 0.5.28.6.
The actual version of the game is <= 0.5.29.3
I check the page almost daily, so if they release an update i load here.
Hope this was helpful for u