Going Medieval

Going Medieval

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SPC2K99 Jun 13, 2021 @ 11:12am
Going Medieval - Mod Launcher / Loader
Español:

Bueno, les traigo este mod (no steam y para steam inclusive).
Esta muy bueno ya que el mismo permite ampliar mas la visión del mapa (un zoom mayor), consola de desarrolladores (dev console - agregar, quitar objetos PJs, NPCs) y inhabilitar el reporte de bugs (para mandar poder editar cualquier cosa sin problemas).
Acá abajo les dejo la guía y link externo para instalarlo, es bastante fácil:
Acerca de este mod

Este proyecto permite la carga de mods dentro de Going Medieval aportando un código y un complemento API.

Going Medieval - Mod Launcher / Loader

Este proyecto permite la carga de mods dentro de Going Medieval.
La actual versión soportada <= 0.5.28.6.

Características:

Las siguientes características son soportadas por el Mod Launcher:

- Cargar mods basados ​​en C # usando un complemento simple API.
- Reemplazar / parchear métodos dentro de la API Going Medieval usando Harmony.
- No edición manual / Hackeo de archivos - Los archivos del juego no son modificados.
1 - ModLauncher / Registro relacionado con el complemento dentro del archivo 'mod_launcher.log'.
2 - Registro relacionado con Unity dentro del archivo 'output_log'

Instalacion:

Descargar la versión y descomprimir el contenido directo en la carpeta de instalación de Going Medieval.

Mods:

Los siguientes mods son realizados usando el Plugin-API
El Mod-Loader carga los mods desde "mods" - en la carpeta dentro de Going-Medieval, así que los archivos se cargan de "Going Medieval/mods".

-Reporte de Bug Deshabilitado-Plugin
Deshabilita la función de reporte de bugs y la interfaz así no hay errores mientras se experimenta.

-Configuración de Camara ++-Plugin
Permite casi un zoom ilimitado para el usuario

-Consola de Desarrollador Habilitada-Plugin
Habilita la consola de desarrollador usando "L" para abrir y "K" para cerrar la interfaz

Instalacion:

Descargar la ultima versión y moverla en la carpeta de Going Medieval

Info Técnica:

Entra al repositorio de github para obtener información técnica detallada:
https://github.com/benjaminfoo/GoingMedievalModLauncher

Link para descargar:

https://www.nexusmods.com/goingmedieval/mods/3?tab=description



English:

Going Medieval - Mod Launcher / Loader

This project allows the loading of mods within Going Medieval.
The currently supported version is <= 0.5.28.6.

Features
The following features are supported by the Mod Launcher:
load C# based mods using a simple Plugin-API
replace / patch methods within the Going Medieval API using Harmony
No manual editing / hacking of files - the games files don't get modified
Logging
ModLauncher / Plugin related logging within the 'mod_launcher.log' file
Unity related logging within the 'output_log' file

Installation
Download the release and unzip the contents directly into the root-directory of Going Medieval.

Mods
The following mods are realized by using the Plugin-API\
The Mod-Loader loads mods from the "mods"-directory within Going-Medieval - so files get loaded from "Going Medieval/mods".

BugReportDisabler-Plugin
Disables the bug-reporting feature & ui so there are no error-popups while experimenting

CameraSettingsPlusPlus-Plugin
Allows (almost) unlimited zoom for the user-camera

DeveloperConsoleEnabler-Plugin
Enables the Developer-Console by using L to open and K to close the UI

Installation
Download the latest release and drop it into your going medieval folder

Technical
Checkout the github-repository for detailed technical information: https://github.com/benjaminfoo/GoingMedievalModLauncher

Download link:

https://www.nexusmods.com/goingmedieval/mods/3?tab=description
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Showing 1-9 of 9 comments
Grat Dalton Jun 13, 2021 @ 11:29am 
Thank you. Muchas gracias.
Downloading now.
SPC2K99 Jun 13, 2021 @ 11:40am 
Originally posted by Grat Dalton:
Thank you. Muchas gracias.
Downloading now.

Hope u can enjoy it.
Bahamas Jun 19, 2021 @ 7:51pm 
It seems I get stupid by the age so I have every dll in main folder/mods but it dosen't seems to work. In fact it give me a fatal error on the game start
Last edited by Bahamas; Jun 19, 2021 @ 7:55pm
Grat Dalton Jun 19, 2021 @ 8:50pm 
Are you having issues with the mod launcher / loader install or a mod you created?
Bahamas Jun 19, 2021 @ 9:26pm 
well, I don't have any isea how to use it. I unpacked everything in the game folder and the mods in mods folder
now the game give me a fatal error on start and I dont know how to start the mods launcher
Grat Dalton Jun 19, 2021 @ 10:22pm 
Suggest check these files for errors.
- 'mod_launcher.log' file
- 'output_log' file

Bahamas Jun 20, 2021 @ 4:54am 
"mod_launcher,log"
"ModLauncher: Initializing mod-loader!
ModLauncher: Mod-loader thread is running ...
ModLauncher: ... initialization thread has been finished!
ModLauncher: Looking for plugins in D:\Games\Steam\steamapps\common\Going Medieval\mods ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\0Harmony.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\CharacterEdit.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\DevTools.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\GoingMedievalModLauncher.dll ..."

"output.log"
"Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at NSMedieval.RtsCameraInputListener..ctor () [0x0006a] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0
at NSMedieval.Manager.InputManager.Start () [0x00016] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0

Setting up 4 worker threads for Enlighten.
Thread -> id: 39f4 -> priority: 1
Thread -> id: 4e58 -> priority: 1
Thread -> id: 94 -> priority: 1
Thread -> id: 4adc -> priority: 1
[Steamworks.NET] Shutting down.

Curl error 42: Callback aborted"

It seems the mod launcer need to update to the new version of the game. My 2 cents
SPC2K99 Jun 20, 2021 @ 4:24pm 
Originally posted by DragOOne:
"mod_launcher,log"
"ModLauncher: Initializing mod-loader!
ModLauncher: Mod-loader thread is running ...
ModLauncher: ... initialization thread has been finished!
ModLauncher: Looking for plugins in D:\Games\Steam\steamapps\common\Going Medieval\mods ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\0Harmony.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\CharacterEdit.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\DevTools.dll ...
ModLauncher: Found dll: D:\Games\Steam\steamapps\common\Going Medieval\mods\GoingMedievalModLauncher.dll ..."

"output.log"
"Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at NSMedieval.RtsCameraInputListener..ctor () [0x0006a] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0
at NSMedieval.Manager.InputManager.Start () [0x00016] in <b7c5df5e6c054fdca2e8ee6b67b9121e>:0

Setting up 4 worker threads for Enlighten.
Thread -> id: 39f4 -> priority: 1
Thread -> id: 4e58 -> priority: 1
Thread -> id: 94 -> priority: 1
Thread -> id: 4adc -> priority: 1
[Steamworks.NET] Shutting down.

Curl error 42: Callback aborted"

It seems the mod launcer need to update to the new version of the game. My 2 cents


Hi, in my game version the mod works well, you tried to install the last version of .Net? I just share the mod that was useful for my. I share a link with images that works.
SPC2K99 Jun 20, 2021 @ 4:37pm 
Originally posted by DragOOne:
It seems I get stupid by the age so I have every dll in main folder/mods but it dosen't seems to work. In fact it give me a fatal error on the game start

It seems to be for a previous version of the game
The currently supported version is <= 0.5.28.6.
The actual version of the game is <= 0.5.29.3

I check the page almost daily, so if they release an update i load here.

Hope this was helpful for u
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Date Posted: Jun 13, 2021 @ 11:12am
Posts: 9