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Mountains creates my favourite map generation though, I wish Hillside created similar relief patterns. It seems to me that valley maps are more like plains, hill maps are more like valleys and mountain maps are more like hills.
Smaller stone castle with more farms hillside
wooden Fort on an "island" marshland
Wooden fort with lots of farmland valley
You can its just not ideal. You can build a stone castle on the valley map if you're determined enough lol.
Yes big castles are very feasible on Hillside, I'm in the middle of one now, I am not struggling for Limestone. I believe different seeds have different resource amounts though, so not all Hillside maps are equal.
You can adjust mining returns mid game if you get short, options>game>difficulty settings.
I've not needed it for Limestone but I nerf it when mining clay to 50%, I have 60k clay just from mining out resources from my intended castle site!
I don't really like the look of clay brick walls, so I only use clay bricks for roofs and floor tiles. Not having clay on mountain maps is frustrating, but I can usually trade for what I need from merchant caravans (though it can be slow going at times).
Unless I'm close to finishing all my construction projects, I tend to get nervous if I have less than 20k limestone in my stockpiles.
i used to play hillside yet but thinking about mountain playthrough atm..but like someone said dirt could be rare in mountains. is terraforming limited in mountains by that fact too?
There's not really any difference between terraforming and just building in this game. Using dirt just has the benefit of those blocks not being damageable by attacks and whatnot. I have built a few small hills and plateaus to break up the flat features of some areas of the map (or to make sure the outer settlement walls can line up properly). To save a bit of dirt, I usually have the core of the hill/plateau made out of limestone wall blocks and then cover it with dirt so it looks more natural. That's on a relatively small scale though.
Doing this will make it dangerous to play with trebuchets though. As the limestone wall core could be targeted by trebuchets and with a covering of dirt, settlers won't be able to repair it. If enough of those wall blocks are destroyed, it could cause a significant portion of the hill to collapse.
On a larger scale as you're suggesting, it would probably be possible but there'd be some logistics you'd want to plan out beforehand. Since you'd be reserving presumably a large area in the center of the map for your mountain, you'd need to plan for things like where you could put your stockpiles (which would probably need to be substantial to hold all the dirt and limestone for your construction efforts) while also keeping your settlement out of the way of your building projects.
Honestly, it really depends on how much effort you want to spend on mining. There is usually a fair amount of rocky soil to be found on the map; it's just a question of the player's patience to mine enough of it to build whatever you want. For me, I usually relocate my farming area and add in several dirt nodes in order to plant trees and red currant bushes for decoration. I also want the area of my settlement to look nice, so I replace salt/iron/silver/etc. nodes with dirt so that the ground looks better. This usually takes between 10-12k worth of dirt to orchestrate but it really does depend ultimately on the map itself and where various resources are located.