Going Medieval

Going Medieval

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how do i make something a great hall?
trying to hold an event and it says my table is not in the "great hall"...well i thought it was when i designed this place lol. how do i fix this?
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Beiträge 13 von 3
aside from the required 50 tiles, 1 large/medium table, 6 chairs/stools, 8 wall decos i.e. "wall" banners, shields etc, and 4 wall torches. quality doesnt matter but you can be fancy later after you unlock more in the research tree. ALSO no workbenches like stoves BUT you can put the fire pit inside for a grand hall feel.
Seems to be pretty specific/fickle because I can't get a room designated as a great hall despite putting all of the supposedly required furniture/decorations in it. I suspect the interior needs to be exactly 9x9 for some dumb reason because that's the only thing I haven't tried yet.
SeVerin  [Entwickler] 26. Sep. 2024 um 0:29 
There are some things that can't be in a room, for instance - a production building. So, if you have a campfire in the room that was supposed to be great hall, that will block it from "detection"
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Beiträge 13 von 3
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Geschrieben am: 25. Sep. 2024 um 19:18
Beiträge: 3