Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But I agree on your first opinion, they have a tendency to move when you want then to stand their ground. Also I wish there was a mechanic that if their health drops under certain level they should try to find better cover. There is a "flee" mechanic but that only works on undrafted settlers.
"coward" --> Anything more than 25% damage and the settler brakes ranks and seeks cover
"beserk" --> Same damage limit, but settler rages and charges enemies, but with huge bonus damage maybe (to offset the fact that it's probably going to die)
"valiant" --> Only runs if is about to die, something like 80-90% damage threshold
"zealous" --> if settler is a religious adept to the zealot level, then it will never flee battle, no matter what
"commander" --> will never flee and will increase the damage treshold of settlers in a generous radius by something like 15-25%
"merciful" --> will never pusue fleeing enemies
"bloodlust" --> if settler has this trait, will always pursue fleeing enemies while not ordered to stand ground
That would make combate tactically more interesting, IMO, and give a reason to micro it a little bit, but in a way that actually makes sense. Of course, enemies should have the same mechanics working for them. Dunno how hard it would be to change combat AI to work this way, though. But I believe combat will be made way more interesting, specially in late game, if the player can have more control over settlers' behaviour.
Maybe only for settlers equiped with shortbow/lightcrossbow and with no heavy armor. Then again, I would rather have better control over their behaviour rather than have one more thing to micro.