Going Medieval

Going Medieval

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tlsrace Oct 21, 2024 @ 1:37pm
2 years and no prisoners
Yup still waiting for merchants or fights to get prisoners. Maybe doing something wrong. Mind you my history keeps making mistakes. Says i have had many settlers die but they are all still standing.
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Showing 1-12 of 12 comments
Spotter Oct 21, 2024 @ 5:45pm 
Originally posted by tlsrace:
Yup still waiting for merchants or fights to get prisoners. Maybe doing something wrong. Mind you my history keeps making mistakes. Says i have had many settlers die but they are all still standing.
I got them in the 1st Raid, in 6 months.
kacperreszka Oct 22, 2024 @ 1:58am 
first raid one prisoner iin 7-8 months. Nice
Jambie Lionheart Oct 22, 2024 @ 4:01am 
I got them after the update on the next raid.

I think it's chance based. The moment the enemy flees there's a chance some of them will surrender to you before fleeing the map. Also confirmed you don't have to have a designated prison to have them surrender in such a fashion but good luck keeping them in check if you don't.
Kjoris2 Oct 22, 2024 @ 11:23am 
they need to be under a precise health % to turn up as prisoners, check the patch notes. think it was 50% health.
at full health they tend to just run away.
ilyan Oct 23, 2024 @ 12:25pm 
i had a prisioner only at the first raid
Jambie Lionheart Oct 23, 2024 @ 12:33pm 
You guys all just want slave labour >.>

:advent_pointer:
taren Oct 26, 2024 @ 8:50am 
I don't get any prisoners either, they don't do any damage to me thanks to all my archers but after more than 7 attacks no one ever gives up. I don't understand the system, I feel very disappointed.
tlsrace Oct 27, 2024 @ 7:15am 
Instead of Prisoners i get it showing that i have lost settlers when i have not. maybe something wrong in the program?
Magnir Oct 27, 2024 @ 8:47am 
Another one here that only managed to capture in the first raid, it's been 3 years of playing.
Some of these raids were given to me as lost with only 2-3 enemies left alive, being these pursued and eliminated.

I don't understand the defeat conditions, is it given to me as lost just because of the battle time? What's my fault that it takes them so long to reach me, or is it that I have to build my walls right on the edges of the map? They only break at most a couple of doors on the outer walls. I would understand that they give me a loss when they incapacitate 2/3 of my villagers or if they break several work tables. But only breaking doors and incapacitating a couple of my 7 villagers makes no sense.
tlsrace Oct 27, 2024 @ 10:29am 
Started a new game, after first raid finally got the prisoner screen after the victory screen. So i did get one prisoner. Still glitches showing killed settlers when i have not lost any. Error may be in enemies killed had same or similar names. Also we need to be able to rename prisoners.
kimiko025 Oct 28, 2024 @ 6:04am 
I found it hard to get prisoners at first, but so far I have had 6 people through this system over about 3 years of gameplay.

5 were captured from raids, and 1 purchased from the merchant. I tend to capture Fierce Marauders as they are tall people with good stats (2), Archers with good stats (1), and young people / people with really good perks (3). I only try to capture or buy the people with qualities I need. I released the first ever prisoner as he had glitched and shrank in a small cell, and I felt sorry for him like I was working a very small child. I moved to a larger cell with all amenities, where 3 others have been converted and 2 are right now in my jail sowing fields. I plan on next finding one of the battering ram guys next because they are giants.

During the raid I find it easier to slow the people I want to keep alive by tapping them with a heavy crossbow from the same level at a distance to massively drain their HP but not kill them, or focus short bows on them for a little while until the HP is low, then divert fire.

I have found the best way to initiate a raid is to tap the enemy negotiator so he leaves the map (I melee him), as this then spawns the raid next to my negotiator who is armed with a heavy crossbow. I check the spawn and tap the ones I want then run, and can kill a couple of the ones I don't want if there is time. You can cheese it if you want by repeatedly tapping the negotiator for a different spawn group. If you kill the negotiator then the raid spawns randomly on the map. If you negotiate with him, the spawn takes a couple of hours.

On the wall, I tend to use my bad archers to slow the raiders I want to keep further away from my skilled archers who would one shot them. I try to keep some people I don't want alive next to the ones I want so my archers have someone else to aim on.

I also keep a close eye on the auto-aims by my archers, and move all archers away from the raiders I want if they are isolated with low HP as they don't pose much threat or move fast. Anyone with above 50% will never surrender upon victory so it is good to try and tap as many as you can without killing them, then picking off the worst of them until victory, to have some choice.

If everyone has a heavy crossbow, please note that it is just impossible to keep anyone alive so low tier weapons with low archer stats work quite well for these tasks. Also I believe traps are a no no as you cannot control who triggers them.

I am currently trying to set up a bridge into my settlement with two portcullis facing one another so one can be activated from the outside. I want to try trapping them instead of tapping them, and maybe I can get Ravagers this way. By facing the second portcullis with its activation outwards, I can also ensure my fighters aren't trapped in with the raiders when they move to close the gate.

If you are not getting raids, up the difficulty level or play with the frequency of raids. I play on normal difficulty as I wanted a chill game and this generates enough raids over time. I have played on Very Difficult in a previous save but I think the number of raiders would be difficult to manage in this way, but not impossible. I get around 15 raiders each raid against about 13 settlers.

I also noticed that some groups like the Ravagers never seem to surrender no matter what I seem to do, whereas Bandits and Looters mostly seem to so perhaps start by targeting easier groups.

I have bought 3 other prisoners from the trader from neighbouring factions but didn't really get this ransom mechanism as it did not seem to move the needle. I generally gifted the prisoners with gold back to the faction but in one case I massively lost points for no obvious reason. I don't tend to fight the other factions as I want to try and be friendly with everyone.
Last edited by kimiko025; Oct 28, 2024 @ 6:05am
g0rml3ss Oct 28, 2024 @ 2:35pm 
Originally posted by Jambie Lionheart:
You guys all just want slave labour >.>

:advent_pointer:

Nah, Just entertainment.

https://steamcommunity.com/sharedfiles/filedetails/?id=3356430175
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Date Posted: Oct 21, 2024 @ 1:37pm
Posts: 12