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And even as normal doors they are almost useless because you have to leave them open or closed "all the time", even during winter, meaning you need regular doors anyway.
And you don't have to manually open close all doors
Enemies just... Walk right through the portcullis. Three of them, back to back, with two layers of reinforced doors behind them as a last resort. All three portcullises closed and locked, but the enemies just walk through all three and attack the reinforced doors like some sort of phantoms.
But my people can neither move through them or attack through them with ranged weaponry... Seems even more useless than their Health to Size ratio would imply.
Extremely disappointing.
I prefer manually commanding the units to attack through the door :P The pointy boys are legends from one game to the next.
I use a 2 layer reinforced door defense Surrounded by three Levels higher platforms for archers.
Before the attackers reach the melees, they are shot down by the archers...
They mostly Not even get through the fist Doors.
Thats why I was so disapointed by the gates.
The Gate House Looks great with them, but while the old 2 layers defense is Not even broken at one layer, the gates Fall all three in no time...
But for the topic:
I suggest, that the New Gates get HP matching their size and Research Level.
600 for large Ornate Gates
800 for large gates
1800 for the portcullis.
(Also Armor against melee weapons excluding battering ramms would be possible in Exchange of some HP, maybe as a reinforced version?)
In adition a new Job: the Gate ceeper.
In the Work time the guard/ceeper watches and operates the gates and portcullis to ceep animals and foes outside and let setlers and friendly visitors in.
So the gates require a worker for them, what makes them more expensive to build and run, but gives them the Same use as normal Doors while more durable and usefull as defense Line with also more Style.
I suggested it ages ago, but a town bell alarm you can ring. Your people then go into combat mode, lock doors (new additions first) and meet at the designated area like a Animal Pen Marker.
Ids are "wood_gate_tall", "wood_ornate_gate_tall" and "wood_portcullis"