Going Medieval

Going Medieval

View Stats:
Mod idea
I don't know the first thing about making mods, so I'll just leave my simple idea/request here. Can some genius PLEASE make a mod to extend support beams beyond 10 blocks. I'm trying to create a large multi-story great hall, but I have to constantly spatter support columns all throughout it because the beams have a 10 block limit. :<
Originally posted by Чебриков В.М.:
Originally posted by DalionHeart(TTV):
....make a mod to extend support beams beyond 10 blocks.
Папка \Going Medieval_Data\StreamingAssets\Constructables\, файл StabilitySettings.json.
Заменить параметр "maxBeamLength" на желаемый.
Например, если нужна длина балки 15, изменить "maxBeamLength": 17

GT:
Folder \Going Medieval_Data\StreamingAssets\Constructables\, file StabilitySettings.json.
Replace the parameter "maxBeamLength" with the desired one.
For example, if you need a beam length of 15, change "maxBeamLength": 17
< >
Showing 1-11 of 11 comments
Spotter Nov 26, 2024 @ 3:02pm 
Just saying...
Note - In Real World back then, no arches could extend very far beyond 10 Meters/45 Feet. Now the Regular style Roofing could go as far as the building was Long and Wide. But it too would need supports the larger it got.
Regardless, the game tries to stay semi-realistic in construction.
DalionHeart(TTV) Nov 26, 2024 @ 3:15pm 
I get it, but I'm not playing the game for realism. I've done that a hundred times now. I'm playing the game now because it's a mostly chill, laid back vibe and it gives my brain the happy juices. I just want to make a large pretty castle. :|
Pat Nov 26, 2024 @ 3:38pm 
Well, in a similar way, I would really like a mod that would allow us to replace materials walls and floors the same way we can replace windows.
Because if can replace the material of a windows, I don't understand why we cannot replace the material of a wall.
(by the way, that would greatly help enhance existing buildings, like it was done in those times)
DalionHeart(TTV) Nov 26, 2024 @ 3:50pm 
Originally posted by Klorid:
Well, in a similar way, I would really like a mod that would allow us to replace materials walls and floors the same way we can replace windows.
Because if can replace the material of a windows, I don't understand why we cannot replace the material of a wall.
(by the way, that would greatly help enhance existing buildings, like it was done in those times)

Strongly agreed. The ability to upgrade from wood to stone without having to dismantle my entire structure would be fantastic. Fore sure. For now, I'm kind of having to plan ahead by building a settlement away from where I actually want to build, then when I get the research I need to build out of limestone, I build on the site I picked out. Incredibly resource and time consuming.
Last edited by DalionHeart(TTV); Nov 26, 2024 @ 3:50pm
CaBux Nov 26, 2024 @ 5:11pm 
Don't know if it exists but I would like a mod that allows me to shelve all my 'perishable' resources. Can cope with storage grids for non-perishable items (dirt, limestone, iron, gold, silver, coal, clay, structures, etc) but would like to rack and stack my perishable items (tallow, beeswax, pigments, rugs, mechanical components, wood, sticks, etc)
DalionHeart(TTV) Nov 26, 2024 @ 5:24pm 
Originally posted by CaBux:
Don't know if it exists but I would like a mod that allows me to shelve all my 'perishable' resources. Can cope with storage grids for non-perishable items (dirt, limestone, iron, gold, silver, coal, clay, structures, etc) but would like to rack and stack my perishable items (tallow, beeswax, pigments, rugs, mechanical components, wood, sticks, etc)

Unless they removed it, I thought there was a stack-able storage shelf that already existed in the base game. I remember storing medicine and food on shelves in my basement for preservation. I hope they didn't remove it.
Jumbo Shrimp Nov 27, 2024 @ 2:11am 
I had a similar idea. The way I increased the size was by surrounding it with balconies, and then the beam went just from balconies on both sides, which made the room more spacious.
CaBux Nov 27, 2024 @ 3:12am 
Originally posted by DalionHeart(TTV):
Originally posted by CaBux:
Don't know if it exists but I would like a mod that allows me to shelve all my 'perishable' resources. Can cope with storage grids for non-perishable items (dirt, limestone, iron, gold, silver, coal, clay, structures, etc) but would like to rack and stack my perishable items (tallow, beeswax, pigments, rugs, mechanical components, wood, sticks, etc)

Unless they removed it, I thought there was a stack-able storage shelf that already existed in the base game. I remember storing medicine and food on shelves in my basement for preservation. I hope they didn't remove it.

There are shelves for raw and cooked food, textiles, medicine, seeds and saplings - but that's it. It would be useful to be able to stack metal ingots and the other stuff too
The author of this thread has indicated that this post answers the original topic.
Originally posted by DalionHeart(TTV):
....make a mod to extend support beams beyond 10 blocks.
Папка \Going Medieval_Data\StreamingAssets\Constructables\, файл StabilitySettings.json.
Заменить параметр "maxBeamLength" на желаемый.
Например, если нужна длина балки 15, изменить "maxBeamLength": 17

GT:
Folder \Going Medieval_Data\StreamingAssets\Constructables\, file StabilitySettings.json.
Replace the parameter "maxBeamLength" with the desired one.
For example, if you need a beam length of 15, change "maxBeamLength": 17
DalionHeart(TTV) Nov 27, 2024 @ 4:20pm 
Originally posted by CaBux:
Originally posted by DalionHeart(TTV):

Unless they removed it, I thought there was a stack-able storage shelf that already existed in the base game. I remember storing medicine and food on shelves in my basement for preservation. I hope they didn't remove it.

There are shelves for raw and cooked food, textiles, medicine, seeds and saplings - but that's it. It would be useful to be able to stack metal ingots and the other stuff too
Ah. Yeah, that's fair.
DalionHeart(TTV) Nov 27, 2024 @ 5:07pm 
Originally posted by Чебриков В.М.:
Originally posted by DalionHeart(TTV):
....make a mod to extend support beams beyond 10 blocks.
Папка \Going Medieval_Data\StreamingAssets\Constructables\, файл StabilitySettings.json.
Заменить параметр "maxBeamLength" на желаемый.
Например, если нужна длина балки 15, изменить "maxBeamLength": 17

GT:
Folder \Going Medieval_Data\StreamingAssets\Constructables\, file StabilitySettings.json.
Replace the parameter "maxBeamLength" with the desired one.
For example, if you need a beam length of 15, change "maxBeamLength": 17

You're a hero! A whole ass beautiful soul! :zagwow:
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 26, 2024 @ 2:52pm
Posts: 11