Going Medieval

Going Medieval

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Water problems
Just wanted to ask if it is still known, that water like life finds it way sometimes even reproducing itself unwanted without disappearing anymore in places where is should usually vanish.
is there a command in the experimental branch to reset the water on the map?
Originally posted by ALF:
i dont play the experimental branch so i dont know if it still have the dev tool if not there is a mod on nexusmods this mod https://www.nexusmods.com/goingmedieval/mods/2 in the dev tools there is a option called water debug after cliking on it a window should open with what you can control the water then press clear water should fix your problem
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Showing 1-4 of 4 comments
Jambie Lionheart Nov 6, 2024 @ 4:13am 
I'm not entirely sure what you're asking. Are you trying to stop the fish and eels from respawning?
Cool-Kira(GER) Nov 6, 2024 @ 11:02pm 
Originally posted by Jambie Lionheart:
I'm not entirely sure what you're asking. Are you trying to stop the fish and eels from respawning?

Let me describe it further:
I had a river going through my land, i prepared a 2nd route for the river, which was like a circle(from the river, back to the river) and connected it. Worked fine so far. Then i decided to extend my 2nd river arm a bit in terms of depth, so i blocked the entrance from the orginal river. Usually my 2nd river would dry out after some time, but the game decided otherwise and started to spawn water at where i tried to stop my river with landfills.

but wait there is more: on these spaces where i had my landfills, water was spawning on top flooding more then half of my map from there on. even when i removed them again, water was still spawning on top of the water. tried few times, had to load back to an older save (4 hours before). so i had hope, that there would be a water reset command or something like that.

i love to play with the water.
The author of this thread has indicated that this post answers the original topic.
ALF Nov 7, 2024 @ 12:02am 
i dont play the experimental branch so i dont know if it still have the dev tool if not there is a mod on nexusmods this mod https://www.nexusmods.com/goingmedieval/mods/2 in the dev tools there is a option called water debug after cliking on it a window should open with what you can control the water then press clear water should fix your problem
女排狂人 Nov 7, 2024 @ 2:35am 
I didn't play in the experimental branch. It is true that the water volume will only increase and not decrease. In the end, the water almost filled all my map .
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Showing 1-4 of 4 comments
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Date Posted: Nov 5, 2024 @ 2:24pm
Posts: 4