Going Medieval

Going Medieval

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elentwix Jul 10, 2024 @ 2:46am
great hall room
How can i create a "Great hall" room?
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TychoBrahe208 Jul 10, 2024 @ 3:03am 
There are certain criteria a room has to satisfy in order to be recognized as, for example, a great hall. Otherwise a room will just default to a "spare room".

On the top toolbar you can enable room overlays, which will color-code rooms according to their recognized type. It will also show a color-scale which - when hovering over it - will list the criteria.

A great hall, iirc, require a lot of banners and shield/weapon decorations, as well as tables and chairs. But there are other room types, and they provide various bonuses to the tasks conducted there, so well worth the effort.

Btw, be aware that sometimes you will need to complete some research first, in order to unlock required furniture etc.
Last edited by TychoBrahe208; Jul 10, 2024 @ 3:05am
Julien Jul 13, 2024 @ 4:12pm 
It's a bit annoying that it's not shown clearly in the UI, but you can get precise answers to all these questions using either:
1) the wiki: https://goingmedieval.fandom.com/wiki/Rooms
2) the JSON files, e.g. steam/steamapps/common/Going Medieval/Going Medieval_Data/StreamingAssets/Data/RoomTypes.jso
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Date Posted: Jul 10, 2024 @ 2:46am
Posts: 2