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dogs really help with the hauling part i try to have a lot of them, but they dont breed when hauling so you gotta leave a few wondering about to produce the next generation of workers lol
there is a mod and a do it yourself for experimental but that's dev tools
(for live mod is gotten from a site there's 2 versions read comments to see if there currently working they break after a patch)
>>>>>EXPERIMENTAL ONLY<<<<<<<
https://steamcommunity.com/app/1029780/discussions/3/3959287799157689133/
update notes more indepth
https://store.steampowered.com/news/app/1029780/view/3821928016074392104
with the dev mode mod you can spawn 10 settlers with a click but its also instant build (some players use it when wanting to flex there creativity)
-----------------------------------------
then there's editing starting amount
(my preferred way i get the work force to build big with the starting challenges of surviving)
in game create custom scenario name it (for ease something unique) edited to your choices (take your time getting it how you want it ie food /seeds traits % etc ) save it
then
to find the custom you created search files on your computer (copy and paste following)
%userprofile%\appdata\locallow\Foxy Voxel\Going Medieval\UserData\Scenarios
open file location enter scenario folder and your unique named scenario will be there open the file and you should see the following
"startSeason": 0,
"villagerConstraints": {
"numberOfVillagers": 40,<----------------------change this from 3-10
"ageMin": 22,
"ageMax": 22,
"heightMin": 170,
"heightMax": 180,
"weightMin": 60,
"weightMax": 70,
save the file once done
do not change anything else other than settlers number (if you mess it up its a restart from scratch recreating it) the scenario can also become outdated after a update (due to dirt being added i couldn't edit my previous version)
then you open your custom in game to make sure it shows the new number it should if it don't then change the settler number to the exact number you typed into the file
https://steamcommunity.com/sharedfiles/filedetails/?id=2917849783
https://steamcommunity.com/sharedfiles/filedetails/?id=2917850000
you can only edit the first 14-15 settlers tick advanced wipe all the stats to zero /remove stars and edit to your desires (save each settler you create for the future to speed things up i add a number before there name at this stage for ease)
https://steamcommunity.com/sharedfiles/filedetails/?id=2917856996
(future once saved you hit load and choose your team even if scenario is obsolete they'll still be load able so its worth setting up a few fave members)
the rest of the settlers off screen will be random so as ive said set up your forced perks % so the randoms will have perks
40 settlers is a nice number there busy but not over whelmed
60 settlers is hard to feed /clothe first winter... keep busy lots will be idle
100+ settlers good luck
at 1000 your game might crash upon start of map
----------------------------------------------------
and finally editing the events.json yourself
there's ways to increase settlers event via file editing think it was 1 settler every 5 days
(ive accidentally nuked all events while messing so its a do at own risk but its on the games discord modding section it works on current playthru )
(cotylorynchus) on discord #modding section https://discord.com/invite/goingmedieval
i cant link direct
however the dev has mentioned below before
https://steamcommunity.com/app/1029780/discussions/0/4924132112046573046/
I HIGHLY SUGGEST MAKING A COPY OF THE EVENTS JSON FILE before editing and keeping it safe and do separate saves don't use your previous ones just in case you break all map events you have a before save to load and you can steam verify or put the original file back to fix it
----------------------------
in the future there's going to be a feature to capture raiders and at some point convert but the above ways are a stop gap till when it comes
https://steamcommunity.com/app/1029780/eventcomments/4032475099157399843/
i don't have the time to check file pathing like i used to some edits i use myself and some i don't but i kept them from previous posts just in case someone might find it useful
i always welcome corrections if something changes and take note just incase for the future
it was pointed out in a previous thread the dev tools line is now wrong
ill link it below just as reference
https://steamcommunity.com/app/1029780/discussions/0/4357869219921330847/?tscn=1740258201