Going Medieval

Going Medieval

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Lord von Games Jun 19, 2024 @ 8:18pm
Roles... But no Nobility Role?
The game "had" no roles, and... so it was another "settler" game, where you just assign jobs, but there wasn't a society. Got boring real quick, no color, no immersion, no role-playing. Of course, you can create a character, and then pretend its something different than it is... . That can get old where you spend a lot of time pretending something is something else in a game that is supposed to be doing a lot of that for you...

Anyway... so I stopped playing the game.\

THEN I heard roles-update had come to the game. JUST WHAT THE GAME NEEDED... wait? Chaplains, bards, and druids... ? I don't have an issue with those roles, but... where's the traditional roles?

Where's my lords and ladies, the "rogue-lite" if they die, the settlement falls. The chief negotiators. The leadership buffed.

One can say, that role falls to the player... but IF the most important role falls to pretend and the player's absent body, why introduce roles?

Then of course in a castle building game, it always creates a giant absence...

I'm building a castle, which is really just a really expensive, fortified seat of power HOME to a noble/king... so his living quarters and the guarding and maintaining of such would be a KEY part of the castle... but if such a body doesn't exist... am I spending a lot of time building a Lord's Keep and guarding it with no one in it?

Again, Roles, but no Nobility Role?
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Showing 1-15 of 23 comments
mememe Jun 19, 2024 @ 8:27pm 
Calm down. It is a start. Let them work out the kinks with the role system with these lesser roles so that when they implement the higher roles (a noble), it is awesome.
Lord von Games Jun 19, 2024 @ 8:55pm 
Originally posted by mememe:
Calm down. It is a start. Let them work out the kinks with the role system with these lesser roles so that when they implement the higher roles (a noble), it is awesome.

Sorry... where's the decaf... :cozytf2mug:
Last edited by Lord von Games; Jun 19, 2024 @ 8:55pm
NaN Jun 19, 2024 @ 9:04pm 
look man, clearly we're a medieval communist society. kek
Wantoomany Jun 19, 2024 @ 9:53pm 
Nobility isn't really known for doing a lot of work. If putting a shiny piece of ornamented metal on their heads means I have to lose a good worker. I'd likely pass on the whole idea entirely.
Lord von Games Jun 20, 2024 @ 1:19am 
If it keeps with the current roles-specialty system where people are being packaged with preferences, it makes sense your nobility aren't going to like to cut trees or farm fields for example... BUT if it works in the way it most likely would - the loss of a worker is made up for the productivity/income/defense/trade buff(s) they provide... making the whole going Medieval (Feudal) system work.
Last edited by Lord von Games; Jun 20, 2024 @ 1:24am
Mudd Jun 20, 2024 @ 1:27am 
The current roles are great. It would be nice to see more roles added. I'm not interested in Nobility. I hope the developers aren't either.

I've had my gripes with the game being buggy, but aside from that I love it the way it is. It seams a lot of your wishes and expectations are specific to another kind of game. Who knows, maybe this game will evolve into something more of your liking.
Lord von Games Jun 20, 2024 @ 1:30am 
Originally posted by NaN:
look man, clearly we're a medieval communist society. kek

lol
mememe Jun 20, 2024 @ 9:14am 
It'll be interesting to see what roles evolve into. With a group of 20 and half of them have titled roles, what do they actually mean? It gets a little mushy.

I am the captain of the guard...my guards are: a psycho priest, a psycho animal killer, a psycho lute player...a psycho lord?
Lord von Games Jun 20, 2024 @ 10:16am 
Isn't psycho lord a norm?
Wait... what does that say about me... eh... nvm... no one will notice...
Last edited by Lord von Games; Jun 20, 2024 @ 12:28pm
Fido Jun 20, 2024 @ 11:21am 
I think bards, druids, and especially chaplains should also not be shy of dumb labour (hard work as a virtue), but nobles should be the class to be shy of pulling their weight.
mememe Jun 20, 2024 @ 12:59pm 
Originally posted by Lord von Games:
Isn't psycho lord a norm?
Wait... what does that say about me... eh... nvm... no one will notice...

Look, I just want a functional kill box at my front gate...
oh, god, now I'm one, too...
Lord von Games Jun 20, 2024 @ 1:02pm 
Originally posted by mememe:
Originally posted by Lord von Games:
Isn't psycho lord a norm?
Wait... what does that say about me... eh... nvm... no one will notice...

Look, I just want a functional kill box at my front gate...
oh, god, now I'm one, too...
:steamhappy::cozykcdknight:
Lord von Games Oct 29, 2024 @ 8:29pm 
Did I miss something in the new updates about the roles expanding into the major gaps... such as the Lords and Ladies of the Medieval? Can you really "Go Medieval" without the Lord/Lady of the Castle? :malricyell:
Last edited by Lord von Games; Oct 29, 2024 @ 8:29pm
Jambie Lionheart Oct 30, 2024 @ 1:17am 
Assigning class roles would actually make the settlers expectations system make more sense and be a little more... immersive, in my strictly humble opinion.

In fact a class sytem would be a natural development of that expectations system (Ya know, where the settlers have high or low expectations that affect their morale/mood).
Lord von Games Oct 30, 2024 @ 11:43am 
The title bakes in the idea of the "Medieval System"... to actually NOT have Lords and Ladies, while you have other roles in Medieval is... kind of wrong, a kind of game-title-expectation break... IMHO :pqcurious:
Last edited by Lord von Games; Oct 30, 2024 @ 11:44am
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Date Posted: Jun 19, 2024 @ 8:18pm
Posts: 23