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Merlons will help you guard your archers against enemy archer shots.
I don't really have the resources early on for a tower, plus they'll ignore it to wreck all the other stuff in my village if they don't happen to come from the direction that works for the tower.
Default.
Melee isn't the only issue, I get wrecked by archers too unfortunately. That's a good suggestion though, to make the tower really small. Any reason not to just use ladders instead of stairs though?
I have been trying Valley starts because they appear easier in theory, so the terrain isn't very helpful to me. Enemies swim through water easily, and climb cliffs with ease.
I haven't really figured out effective traps yet. I suppose I should rush military tech though and try to make them work.
I didn't realize some folks were faster, interesting though not so much use against archers.
Melee isn't non-viable at that difficulty, though armouring your melee combatants is a definite priority, and "mobbing" enemies one at a time is a must. People generally prefer archers because it's pretty much no micromanaging beyond clicking which target to attack while paused, while in melee you might have to pull a wounded guy back from the fight now and then.
I recommend heavy armour and kettle helmets for your lower skill melee guys, and great heavy armour and great helms for your more experienced infantry. You want to minimalize the odds of getting concussions most of all, since they really take a long time to heal and impose a myriad of deficits for the entire duration.
Going archery is just, easier.
Well I don't have access to make heavy armour, nor have traders brought me any, so that's not happening this early in the game. But good to aim for.
I rarely have good marksmen in the group, usually like 1 only, so I imagine I'm going to struggle with archery.
Bad archers still have a chance to hit from far away. But short bows frankly are only useful against animals and unarmoured opponents. But for an early raid, it's almost always better to equip both the longbow and the short bow to a villager, until better weapons are available in my opinion..
Two-handed weapons and their slow refire rate are only really worth using on villagers with 30+ melee skill in my opinion. A miss is so much wasted potential. So early on, 2 archers and 1 short sword is the best first-raid setup.
I CAN'T equip the longbow ... my marksmen skills are too low, and as far as I can tell there's no way to train the skill up to be useful.
Hunting, requiring a bow, is the main way to raise it. And raids aside from that. You can draft a bowman-, and ideally also a melee fighter-, to go out and kill some animals to level it up to 10. But sadly, small self-defence weapons aren't a thing, and a low archery hunter will often get beat up by wolves and boar.
If you just want to let them hunt by themselves, I recommend only assigning them to hunt rats, hares, polecats, foxes, and deer (or water voles and male mallards if you're on swamp. But I'd at least tame one male mallard and all the female mallards that enter the map for delicious eggs)
and if you want to make the killing faster you can make the main entrance 2 unit wide to station 2 pole arms user behind it
Interesting, ok thanks.