Going Medieval

Going Medieval

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bortas Feb 6, 2024 @ 3:33am
No high ground advantage?
Shouldn't the archer on the high tower have a bigger range than the one on the bottom platform? Well, he doesn't... why isn't this a thing?

https://steamcommunity.com/sharedfiles/filedetails/?id=3155192803
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Showing 1-11 of 11 comments
Didz Feb 6, 2024 @ 5:49am 
Do arrows even work that way?
bortas Feb 6, 2024 @ 6:12am 
Originally posted by Didz:
Do arrows even work that way?

They are basically following a ballistic trajectory.

As an example, an arrow with a starting velocity of 50m/s fired at a 45° angle from ground level would travel 255m. The same arrow fired from a 30m high elevation would travel 282m. Not a big deal you might say.

But this advantage becomes far more significant for more direct, more accurate shots with like 10° angle. Said 50m/s arrow would travel 87m from ground level, but a whopping 173m from 30m high.

So yeah, in real life an elevated position is quite a huge advantage.

Also attackers would have to get much closer to be able to shoot back.

Would be cool, if this was represented in the game.
Didz Feb 6, 2024 @ 8:15am 
I must admit in Shogun Totalwar archers do shoot farther if stood on higher ground.

I just wasn't sure if the extra distance was just free falling distance that the arrow covered after it has lost its energy.
Last edited by Didz; Feb 6, 2024 @ 8:16am
TheLostPenguin Feb 6, 2024 @ 2:01pm 
High ground advantage is a damage buff. If your archer is high firing down they do more damage, an archer firing up towards their target gets a nerf to their damage as well, so you should have significant advantages when fighting from a protected elevated position.
Tempered Feb 6, 2024 @ 3:31pm 
Anyone know if the height bonus is the same for all heights or does it increase with height?
Shealladh Feb 6, 2024 @ 4:20pm 
I am curious, is their a height limit before the archer(s) stop shooting down?
bortas Feb 6, 2024 @ 5:40pm 
Originally posted by Morbious:
imagine a giant ball around your archer there in the centre at 1-2 height they cover more ground with the ball but higher u go the lower the imagined ball is touching the ground so reach is smaller

Wow, that's ridiculous but good to know. So positioning archers on high towers like the one in the picture would actually reduce the range to almost nothing instead of increasing it. :steamfacepalm:
Idlemind Feb 6, 2024 @ 6:31pm 
Big oof energy
TheLostPenguin Feb 7, 2024 @ 9:24am 
Originally posted by Tempered:
Anyone know if the height bonus is the same for all heights or does it increase with height?
I'm fairly sure it increases with height to some extent, don't know if/when there's a hard cap on that, or if it's just down to how much you want to trade effective firing angles for damage.
Atros Feb 8, 2024 @ 7:17am 
Have they removed the distance bonus from higher towers? Last time I played as I recall it was harder to hit archer the higher they were and they got longer shooting distance. The only downside was that anything larger than four-stories high above had too wide "dark zone" close to them, where they couldn't shoot, which made few 3-4 story crow's nests for snipers (crossbowmen) and the rest grouped to 1-2 stories above in two lines optimal, plus one or couple melee guys just outside your doors to prevent enemies from bashing them and acting as highly armored and shielded targets to prevent enemy archers from targeting too much your weakly armored fast moving archers.
Kaschperle Feb 9, 2024 @ 2:12pm 
you already have huge advantages with the defensive structure slapped on it.

The pve is already so lackluster why even buff archer/xbow spam as a defense idea.

I only limited myself to 3-4 archers and the rest are melee settlers and even then the archers annihilated most of the stuff despite there being 30 atackers :/
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Date Posted: Feb 6, 2024 @ 3:33am
Posts: 11