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The alternative would be stacking negative mood modifiers for existing settlers from constantly turning people away.
This does however mean that my nearly self-sufficient settlement occupies a fairly small pocket of the map, the only things I go outside my first quick-and-dirty wall (that at time of building I expected to be far too cramped very quickly) for are to mine or send traders to try and trade for limestone so I can build stuff faster.
Even though it didn't seem to matter early on when I was getting new settlers frequently I even went so far as building and fitting out extra spare bedrooms thinking it might increase the chances of getting new settlers, apparently to no effect given the long period I spent gaining no-one. Also so much food that it rots even in cold storage sometimes, spare clothes and weapons always lying around such that I could equip a newcomer with whatever essentially instantly, and still I'm wondering how low my population might end up dropping when people start aging out and dying, which given that my founders are now pretty old is going to presumably start happening quite soon.
And ofc its an exponential curve so later increases need more then the earlier ones.
So if you kinda stagnate in building up your settlement (or making it more luxurious) you wont really get more settlers.
I think that's probably what's going on, when I started focusing on adding the different room types throughout my settlement, I can see they all have Total Wealth attributes and they are typically quite higher than say a spare room. So in my effort to do this and fulfill the different room requirements I have added that "more expensive stuff" and increase my settlement prosperity and attracted more settlers.