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2. Food: it's hard to say how much food you need, because it depends on a number of things. If you had a lot of food, but it suddenly disappeared, I would suspect that either it spoiled, or was eaten by wild animals (or your own animals, if they have access) once winter hit and wild food became scarce.
Smoking acts only to preserve meat, so it's only useful during the warmer months. During winter, you don't need to take special steps to preserve food; it will stay fresh as long as temperatures stay below zero, as long as it is stored under a roof, on a constructed floor (not bare ground), in an un-closed area (so that it stays at ambient temperature), and is protected from wild animals (so it needs to be behind walls and doors, not just fences and gates). Note that pets, and domesticated animals that have been trained to haul, can go through doors and will eat whatever they can find if they are hungry.
Ideally you have activities/work to do inside and you just lock your followers inside.
You don't want them doing wood runs during a cold snap.
You don't need to smoke the meat. Just use the raw meat for cooking. If you have nothing else left, then hunting wild animals, butchering some of your domesticated ones and fishing are your only options.
To prepare for the first winter I usually set my settlers to not eat raw food and remove barley from the ingredient list in my campfire, so I can build up a nice stockpile of barley, which doesn't spoil regardless of temperature. When the winter comes, I re-add it to the ingredient list, so they can make bread from it. This is one of the easiest ways to stock reserves for the winter imo.
I tell them to switch to Caps and they stubborn refuse to swap their summer broad brimmed hats for caps despite complaining about being cold.
It's a bit of a mystery as I was busy constructing workshops in theAutumn and so wasn't closely monitoring the food situation because I thought I had plenty. [e.g. Over 200 meals the last time i looked, and thats between seven settlers]
I don't really know what happened to all the food and vegetables but I don;t recall seeing any message pop-up stating that food had decomposed which is the usual warning.
However, I did discover why my kitchen wasn't cooking any food.
At turns out that i had prioritised the cooking of 'Packaged Meals' but that the kitchen had run out of Linen to wrap the food in and i discovered the last meal stuck at 94% complete and nothing else could get cooked.
As soon as I changed the cooking priority back to Simple Meal the kitchen at least was able to process the raw meat I killed. Which helped me survive the last two months of winter.
Is it 12 x7 = 84?
Or three square meals a day. So (12 x7)x 3 = 252?
That's a clever idea but I'm not sure its very practical. If nothing esle there are crops to tend and animals to feed.
I'm not even sure how one locks the doors, even my cats, dogs, goats, sheep and cattle can open the doors in my game.
It does lead on to another question though?
What should I do about the crop fields in winter.?
The first winter I tried to manually manage my crop harvesting and nearly starved to death when I ran out of seed.
This second year I took a hands off approach and left my top cultivationist to decide how to manage the crops herself and it seemed to work much better. However, she was still planting and harvesting late into Autumn and I'm wondering if I should intervene and tell her to 'Harvest Everything' and then delete all the crop fields to preserve the seeds.
Nothing seems to produce fruit in the winter so its pointless harvesting or planting.
Should I just clear all the crop fields and start from scratch in the spring?
Tree's seem to be ok, she was planting saplings in winter and they seemed to survive.
The reason my kitchen wasn't cooking raw meat is that I had set it to prioritise package meals and it had run out of Linen to wrap them. Stupid mistake but I noticed before everyone died.
The tips about barley is useful as that disappeared early and I'm now lacking Barley to plant. I though it had been turned into beer or eaten by my animals but I'll check and make sure its excluded from everything except where its needed.
I did panic and tried to send a trading expedition to try and barter for food in the midwinter. But it wasn't possible because I couldn't supply my trading expedition with food for the journey.
However, I shall have to do something in the Spirng as I'm short of seed agan particularly Carrots and Barley.
https://steamcommunity.com/id/doomZeion/screenshot/2274945577065500394/
In the screenshot above, you show them assigned to the "Caps" profile. Despite the name, unless you have edited it, this profile allows ALL types of non-armor headgear, including straw hats. You need to either edit the profile or create a new one, and allow only winter hats.
I'll have to double check how it works. i just assumed that as the choices were
That cap literally mean't 'Cap', but what you say makes sense, Perhaps the defau7lt options should have been
I did some research and discovered that creating my own Edited Hat and Apparel settings sorts out the problem.
So, now I have.
The other advantage is that I'm able to dictate what quality of hat and clothing they should wear which is a bonus.