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That said, it would explain why you LOOSE seeds but even with that, if a going to seed-crop is harvested (so not failed) there should be seeds.
Now the question is, do you not get ANY seeds? Or do the settlers directly use those they get to replant and you just dont get any in the storage?
If its the former you should have run out of seeds after the first harvest and your fields stay empty.
If its the latter you would have less and less plants, since you loose every seed-harvest-cycle
For example I purchased 17 x Carrot Seeds and about the same number of Beets from a merchant and I basically got just one crop and that was it, So, perhaps my guys are just really bad farmers.
The managed forests only seem to get replaced when I cut down wild trees. So, that seems to be producing saplings at least
I'll post a screenshot next time I'm in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=3130532124
This is a screenshot of the situation at the end of my first winter.
There is a small patch of beetroot closest to the camera (About 6/7 Plants) that I'm desperately trying to let 'Go to Seed' in the hope of gaining something to plant.
The two Carrot fields only produced one crop and are now barren. As are the Cabbages
The animals are all hungry as I can't produce any animal feed to feed them.
I suspect unless another merchant turns up my whole settlement will starve to death before next winter.
The only fields with any growth at all are the Flax Pastures but you can't eat flax.
So if you make an apple orchard, leave free soil around it.
Some new apple trees you don't need to plant will spring there and you can cut them every now and then for sapplings.
Spring has sprung but its too late I think half my goats have starved to death due to a complete lack of vegetables for Animal Feed adn unless a merchant turns up like RIGHT NOW I think I'm stuffed.
I give up.
What a total waste of my time.
However the idea of releasing the animals to fend for themselves sounds interesting but risky. I bought two chickens from the last merchant two visit and within hours the hen had been eaten by a fox. Not sure how the goats will fare against the wolves. Plus the only bushes out there are Ivy as far as I can tell. Can animals eat Ivy?
The hay ran out on the map really quickly and I never got any barley seeds.
Whats really lacking are some decent guides and tutorials though. I'm trying to learn from stuff that's two or three years old and even the research tree doesn't match anymore,
I think that the lesson learned is two fold:
I didn't realise the game was that finicky as the tutorials I read didn't mention this as being important.
As apparently amateur botanists lose the seeds more often when harvesting.
I was not aware this was an issue and so had been telling my settlers to harvest crops manually on a daily basis. Which apparently wastes seeds.
I've calmed down a bit now and may try again when I feel more confident I understand the way the game works. I just wish someone had produced a decent tutorial I could watch,
The starvation cycle has started so I've taken your advice and opened the animal pens.
Just to clarify is it necessary:
The goats made straight for my crop fields and began eating flax, which hopefully won't kill them.
BTW: Do you have a screenshot of one of your animal pens with the covered feeding/sleeping area you mentioned?
A) barley doesn't use seeds, its re-planted from barley, so you just have to make sure you don't use it all up in the kitchen (I usually forbid them to use barley in the automated cooking orders and just sometimes in winter order them to bake a number of breads)
B) barley produces hay in big amounts. Except for chickens all farm animals can be fed on hay, wich has the added benefit of not needing time of a cook.
C) barley is pretty resistent to rot, usually putting it in shelfs in a level one cellar already makes it to never rot.
If you time it right you can actually get two harvests out of barley, but its a bit delicate you basically have to do the planting by the last day of winter and the settlers may not be taking too long for harvest and re-planting. Also the weather plays a role since bad weather means the plants grow less in the day, wich means a lot of bad weather can basically steal away days of growth.
So if you want to play it save do just one harvest in a year, planting in spring.
Vegetables can get several growth cycles done in a year, depends on how long they actually take. The info it gives ofc is relative because of weather conditions slowing it down.
What I usually do is make 1 or 2 fields of 20 tiles with the standard setting to harvest the actual vegetable and a smaller 6-12 field where I have set it to be harvested when they already go to seed.
How do you design your animal pens?
What sort of cover do you provide?
As for animals there's hay all over the map for them, (again not in winter) make a stockpile in their pen for the hay and use stick flooring to cover the ground and top of the stockpile. Also make sure they have a trough with it set to high priority so they keep it filled. Harvesting wild barley will also get you hay. If you're that low on hay just open the pen and let them wander to eat bushes and things around. I imagine you still have several of those around your settlement taking up space, I always do.
Cartography for trading is also something that will help with your seed problem.
This is an amazing game once you get used to it, don't give up so quickly.