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The first winter can be a bit tricky to get through without meat, but even that is possible, if you store enough grain (which never rots) to make bread. Don't use the grain in the other seasons... save it for winter.
Honey is also an excellent food to store, once you unlocked bee hives.
Meat is one of the most labor-intensive foods, and it has no nutritional benefit over vegetable foods, so I would suggest not hunting unless you are desperate for food, need the leather, or want your people to skill up in ranged combat. Get your research bench built and unlock agriculture instead.
ps. I prefer not to do complex thing like make some food in some season because if you plan optimally you will have plenty of food at any season.
There is an evident problem in stock managing, because there is no way to keep a minimum stock of barley for the fields, and if you do not keep a constant eye over it the kitchen will completely use it all during winter.
This feels like dumb, and I think this game deserves a smarter way to do it.
You are correct that there isn't a means of keeping a minimum stock, but just an FYI, if you want to keep barley around specifically for making spirits or growing hay, you can modify what foods your campfires/stoves are allowed to use. If you don't want your settlers cooking with barley, you can just uncheck barley from the list of usable resources.
The issue with barley is one of the reasons I don't play with seeds enabled. The settlers are hardwired to plant barley (and other crops, but barley is problematic because it doesn't have separate seeds) whenever it is warm enough and they end up planting barley fields twice a year even though there isn't enough time to grow and harvest the second crop. It all dies from the cold weather, so you waste a bunch of barley as a result.
You can set a shelf, make it take ONLY barley and then set everything on it to be "off limits" so they never use up the emergency barley stock. I do that with most of the resources I consider important. I set up a special storage area where they are disallowed after the initial hauling.
Basically, look deeper into your station menus, lots of nice little settings to help maintain things. However your material balance changes so you will have to keep all these adjusted.