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Class system and taverns are a different story. I think they will eventually add some more entertainment options if you're looking for that lively idea of a tavern with a musician. Things like that could be added to the parameters of the Great Hall, or become a new room type.
Class system ideas have been thrown around and I could kind of see some of them working. Again, I don't think a post-apocalyptic colony of survivors would care very much about pre-apocalyptic social restrictions unless they were super cult-y or something lol, but a role/title system that ADDS job possibilities or bonuses to a settler (instead of subtracting and making them less useful) could be interesting. I've talked about this before, that I see a lot of people wanting a bit more story and fullness, more elements like kings and knights, and I think there could be some way to designate roles like that to your settlers that would influence how they spend their time, what items they can interact with, maybe how other settlers treat them (if the devs ever want to actually, ya know, DO something with the social system that is currently pointless).
I'm just not interested in villagers vs workers. I'm more interested, if a role system gets introduced, in guards, leaders, and maybe entertainers. Then everybody else. But I want everyone to be pulling their weight regardless of their role. I'd like a leader role that we could chose to be a monarch, a religious leader, or some kind of elected position. Something to justify giving one person a nicer room than everyone else lol. Not sure what special job they could do, or if they would just add bonuses to everyone else. There could be an event just like the 'enemy faction wants their escapee back' where an enemy faction wants to kidnap your leader, and you have the option to say, "Meh, we didn't really like them that much. You can keep them and we'll get a new one."
You pretty much contradicted yourself with that last paragraph mate.
"I'm just not interested in villagers vs workers. I'm more interested, if a role system gets introduced, in guards, leaders, and maybe entertainers." Would a role system not essentially be villagers, and workers? XD.
Shopkeepers, blacksmiths, barhands...farmers...etc would fall under the category of a "Role"
Do I contradict myself? / Very well then I contradict myself.
No, to be clear, I mean "villager vs worker" in the context of OP's post. I'm against any role that operates like OP's suggested "villager" that does only one task and nothing else, leaving the real work of the game to everyone else. I wouldn't like a blacksmith or farmer role either if they worked the same way, doing only one job. It would limit and make redundant the current job system if 'roles' worked as another means to just assign pre-designated jobs.
We already have backgrounds and pseudonyms that are supposed to roughly determine things like that. They're supposed to give everyone a little story and some bonuses. So we can already have someone that used to be a smith and enters the game with a high blacksmithing skill. We just have to manual set them to do that work. But we can also set them to do other work, instead of just sitting at the forge all day manning it like a shop. Like I said before, a "role" should add function instead of subtracting, or it's not a feature I personally am interested in.
I think that's roughly what I'd expect from a class system in this game. But I'd only really want that on a surface level. At least for the most part. So, titles that the player could give out to the settlers from master bakers upto king and queen, ect. Beyond a few unique perks I don't think these titles should affect game play much though.