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Yeeees, but as I said, part of the balance for mountain maps is that they are supposed to be more difficult to build on. The terrain is *supposed* to be a handicap, not a benefit. You get height advantage by building up and by planning out where you want the attackers to be able to get close to your walls/doors.
Does the world gen map effect how the local map appears? - If the world gen map shows a settlement in the mountain surrounded by higher mountains does the local map generate based on what the larger map shows? I had assumed not, but if it does then I can at least use the world gen map to rule out the local map if it is lower than its surroundings.
Thanks again for the reply.
Valley is basically a plain, whereas mountain is basically a mountain valley,
The closest to what you want what i have seen, are mountains that reach somewhat into the center. There you can dig a ditch to cut of the border of that mountain and build on the rest.
I had a game where i did that and started to build a base in the mountain, but i didn't continue it because i wanted to play on higher difficulty and also had a bug where i had a invisible (?) building that never got finished and i had to micromanage construction a lot because of it.
That flat mountain map actually looks interesting, I'd take that any day over being surrounded by high ground. Your ideas for that might be interesting.
Thanks again!